mandelbulb
Here are 36 public repositories matching this topic...
Real-time ray marching shaders in Unity
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Dec 3, 2020 - ShaderLab
procedural textures for blender (open shading language)
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Jan 6, 2017
Haskell and GLSL program containing my distance field / ray marching related experiments
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Feb 15, 2016 - Haskell
artistic tool for 3D fractal generation, including the Mandelbulb
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Feb 6, 2024 - C++
3D fractal renderer in GLSL.
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Jun 21, 2022 - GLSL
WebGL Ray Marching MandelBulber 3D rendering
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Aug 18, 2019 - JavaScript
MandelBrot Fractal Explorer
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Mar 3, 2019 - Python
A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.
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May 22, 2021 - C
Real-time 3D fractal explorer in Unity.
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Jan 20, 2022 - C#
Fractal Path Tracing in GLSL
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Sep 22, 2021 - GLSL
Yet Another Fractal Explorer (YAFE) is an interactive application that allows you to visualise and explore 2D and 3D Fractals!
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Oct 11, 2022 - CSS
C++ Raytracer
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Mar 6, 2017 - C++
Real-time 3D fractal explorer in a custom-built engine.
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Jan 20, 2022 - GLSL
DHBW Stuttgart WebGL Project that displays a 3D Mandelbub Fractal without the use of any third-party libraries or tools.
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Jan 11, 2021 - HTML
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Mar 19, 2019 - C
3D Fractals using Ray Marching. My seminar for Computer Animation course at FER-UNIZG.
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Jan 24, 2022 - C
Using Fragment Shaders to embed Implicit Geometries into A-Frame
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Oct 28, 2020 - JavaScript
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