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Raymarch Explorer in Light Weight Java Game Library

Before you read on, watch Raymarch Explorer in LWJGL: Mandelbulb Rendered in Real Time! Raymarch Explorer in LWJGL: Mandelbulb Rendered in Real Time

Real-time 3D fractal explorer in a custom-built engine. The custom-built engine is developed from the Light Weight Java Game Library (LWJGL) for the Open Graphics Library (OpenGL). The depth of computed fractals is restricted by data-type precision. In order to achieve true deep zoom functionality, arbitrary precision arithmetics is required. This project aims to explore arbitrary precision arithmetics on the Graphics Processing Unit (GPU).

Checkout the original Unity repository here.