WebGL MandelBulb Ray Marching 3D rendering with the following features:
- light model (blinn-phong)
- shadows
- ambient occlusion
- subpixel subdivision
- level of details (epsilon)
- auto-progressive step of accuracy.
- LeftMouseButton - Rotate object
- RightMouseButton - Rotate light
- MouseWheel - Zoom in/out
https://www.michelemorrone.eu/WebGL/MBulb/WebGL/MBulber/MBulb.html
This is my 2012 pure WebGL 1.0 Experiment, without 3th party WebGL tools/library.
It uses only gl-matrix js library for 3D transformations, and other self-made tools in the jsLib directory
For standalone use, on local computer, need of an http server to load external glsl shader file.
Commons workarounds
For safety the browsers can't load external files from local machine, but if you want to test this experiment, without a http server, you can use a workaround:
Chrome
Launch browser with --allow-file-access-from-files
command line option.
Firefox (from v.68 and above: before works fine w/o any settings)
In about:config
url (config page), set privacy.file_unique_origin = false