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Releases: yasirkula/UnityIngameDebugConsole

v1.5.7

25 Jul 10:35
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  • GetAllLogs function now processes all pending logs before returning the result
  • The embedded EventSystem is activated only when needed to avoid duplicate EventSystem warnings in the Console

v1.5.6

07 May 09:35
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  • While the log window is hidden, some CPU-heavy tasks aren't executed
  • Added "Queued Log Limit" property to limit the number of logs that are queued and not processed while the log window is hidden
  • Added "Receive Logs While Inactive" property to intercept incoming logs even if the console window's GameObject is deactivated
  • Added "Received Log Types" property to completely exclude certain log types from the console window (e.g. info logs, warning logs). These logs won't be processed at all
  • Fixed collapsed logs' timestamps not being updated while the log window is hidden
  • Search now considers i, ı, İ and I letters as the same

v1.5.5

28 Apr 08:42
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A rare bugfix when OnApplicationQuit is canceled by Application.wantsToQuit

v1.5.3

06 Dec 17:08
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Fixed #64

v1.5.2

28 Nov 05:41
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- Command input field autocomplete (via Tab) now remembers the initia…

v1.5.1: Added timestamps

08 Aug 15:57
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Added option to show timestamps of logs (disabled by default for maxi…

v1.5.0: - Copy log button now works in WebGL, as well (fixed #58)

15 Jul 19:42
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v1.4.9

31 May 08:50
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Removed READ_LOGS permission from AndroidManifest completely (#34)

v1.4.8

12 Apr 20:13
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Embedded proguard.txt file to AAR library which should get rid of Cla…

v1.4.7: New Input System compatibility

12 Apr 16:06
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Popup now works properly in "Screen Space - Camera" and "World Space"…