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Releases: yasirkula/UnityIngameDebugConsole

v1.6.9

27 Oct 11:37
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Added ConsoleCustomTypeParserAttribute as an alternative to DebugLogConsole.AddCustomParameterType.

v1.6.8

18 Aug 11:51
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Minor fixes:

  • Fixed popup being visible when game starts even though "Popup Visibility" is set to "When Log Received" and "Start Minimized" is enabled
  • Potential fix for "No such proxy method" error when "Receive Logcat Logs in Android" is enabled
  • Better prefab override hadling for "Popup Visibility" log filter
  • DebugLogConsole parses number inputs using InvariantCulture

v1.6.7

08 Mar 21:06
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  • Added an option to show popup only when a log is received
  • Added opacity settings for log window and popup (closed #90)
  • Combined "Start Minimized" and "Enable Popup" options (only "Start Minimized" remains)
  • Removed all built-in commands except 'help' (#92) (reverted #54). It's better to have these commands opt-in rather than opt-out. Built-in commands can be reactivated by adding IDB_ENABLE_HELPER_COMMANDS compiler directive in Player Settings
  • Added DebugLogConsole.GetAllCommands method to return list of all commands
  • Added DebugLogConsole.OnCommandExecuted event that's invoked each time a command is executed

v1.6.6

03 Dec 13:35
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Fixed occasional warning spam on Unity 2022

v1.6.4

03 Dec 10:38
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  • Added "Max Log Count" property. When it's reached, oldest logs will be removed to limit the RAM usage. It's disabled by default but it's recommended to give it a value as low as possible
  • Performance optimizations

v1.6.2

30 Sep 16:10
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New Input System no longer requires any manual modifications (Package Manager friendly)

v1.6.1

08 Jul 12:00
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Fixed an edge case that occurs when log window is hidden on some platforms (#85)

v1.6.0

01 Apr 16:04
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Fixed EventSystem warnings being spammed when loading a scene additively

v1.5.9

01 Feb 16:56
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Fixed Pointer_stringify obsoleted error on WebGL

v1.5.8

21 Aug 13:45
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  • Added an option to restrict popup to screen safe area (disabled by default)
  • Added SpriteAtlas asset for sprites