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While the log window is hidden, some CPU-heavy tasks aren't executed
Added "Queued Log Limit" property to limit the number of logs that are queued and not processed while the log window is hidden
Added "Receive Logs While Inactive" property to intercept incoming logs even if the console window's GameObject is deactivated
Added "Received Log Types" property to completely exclude certain log types from the console window (e.g. info logs, warning logs). These logs won't be processed at all
Fixed collapsed logs' timestamps not being updated while the log window is hidden
Search now considers i, ı, İ and I letters as the same