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Quick Start: Supplies
This page lists parts also available under [USI Kolonization System] (https://github.com/BobPalmer/MKS/wiki). These parts are not required to use USI Life Support, but designed to work well together with them. See the [USI Kolonization System] (https://github.com/BobPalmer/MKS/wiki) wiki for more details.
USI Life Support introduces three new resources (and uses one stock resource):
-
Supplies
- Kerbals need them to survive; an abstraction of food, water, oxygen, medicines, toiletries, and other necessities -
ElectricCharge
- Kerbals need this as well to run the heaters, air conditioners, water pumps, septic vacs, and so on -
Mulch
- Kerbals produce this as waste when they consumeSupplies
; an abstraction of sewage, carbon dioxide, hair cuttings, rinse water, food scraps, and other unavoidable waste products -
Fertilizer
- greenhouses can convert a combination ofMulch
andFertilizer
intoSupplies
By default, each Kerbal consumes 216 units of ElectricCharge
and 10.8 units of Supplies
per six-hour day. Also by default, for every unit of Supplies
they consume, Kerbals produce one unit of Mulch
as waste.
To reduce the rate at which Kerbals convert Supplies
to Mulch
, you can use life support Recyclers. For longer missions, Converters may be used to produce Supplies
from Mulch
with the use of Fertilizer
. Each unit of Fertilizer
is equal to 3.14 Kerbal-hours of Supplies
(at the default 8.5:1 conversion ratio).
Recyclers are the main source of extended life support and should only be supplemented, not replaced, by Converters. There are very few scenarios where a mission would be better off with a Converter than a Recycler if you had to choose only one.
Recyclers can reduce the rate of consumption of Supplies
. Each Recycler is rated by efficiency and crew capacity. For example, the stock MPL Science Lab can reduce consumption by 50% (efficiency) for up to four Kerbals (crew capacity). After the crew capacity is exceeded, the efficiency is reduced by the amount you are over capacity. For example, the MPL Science Lab's efficiency divided by 2 if eight Kerbals are present on the ship (double the Recycler's crew capacity).
If you have multiple Recyclers running, their effects are cumulative. The vessel-wide consumption reduction is capped by the most efficient Recycler - so if your most efficient Recycler is a Science Lab, you can't reduce your Supplies
consumption by more than 50%, no matter how many Recyclers are running.
Recycler | Source | Mass | Efficiency | Crew Capacity |
---|---|---|---|---|
Mobile Processing Lab MPL-LG-2 | Stock | 3.50 | 50% | 4 |
RT-500 Recycling Module | USI-LS | 0.6 | 60% | 1 |
RT-5000 Recycling Module | USI-LS | 3.75 | 79% | 3 |
'Duna' Pioneer Module | MKS | 0.8 | 70% | 4 |
'Duna' Kerbitat Module | MKS | 4.45 | 77% | 4 |
'Duna' Kerbitat Purifier* | MKS | 4.45 | 88.5% | 4 |
'Tundra' Kerbitat (2.5m) | MKS | 7.65 | 81% | 4 |
'Tundra' Kerbitat Purifier (2.5m)* | MKS | 7.65 | 90.5% | 4 |
'Tundra' Kerbitat (3.75m) | MKS | 9.48 | 86.5% | 4 |
"Tundra' Kerbitat Purifier (3.75m)* | MKS | 9.48 | 93.25% | 4 |
'Tundra' Pioneer - Logistics Module | MKS | 1.6 | 70% | 4 |
*The Kerbitat modules have two recycler modes: the "Purifier" requires an additional Water input to increase recycling efficiency, and is intended for use in ground bases.
USI-LS includes three greenhouses that can convert Mulch
and Fertilizer
into Supplies
. By beginning your mission with a Converter, some Fertilizer
, a bit of electrical generating capability, and only a small amount of initial Supplies
, you can dramatically reduce the total mass of resources you need.
To calculate the amount of Fertilizer
required, first calculate the total amount of Supplies
required for your mission. Then divide this number by the "Supplies
to Fertilizer
Ratio" in the table below. For example, if your mission will require 1100 units of Supplies
and you choose to use a Nom-O-Matic 5000, then you should pack 100 units of Fertilizer
. With some small amount of Supplies
to begin with (enough so that Mulch
is produced; a good rule is to start with enough Supplies
to last the first day), your greenhouse will add a bit of Fertilizer
to your Mulch
and produce 1100 units of Supplies
before running out of Fertilizer
.
Also note the rate at which Converters produce Supplies
. Multiple Converters may be necessary to produce the daily Supplies
requirement for multiple Kerbals. Converters work independently from one another so their effects are cumulative, and if they fill all the available Supplies
storage, they stop making Supplies
until your Kerbals consume enough to make some room. Be careful to note, however, that the same limitation does not apply to Mulch
--if you fill up your Mulch
storage, the Kerbals will start dumping the excess overboard!
Converter | Source | Mass | Mulch Input (per day) |
Fertilizer Input (per day) |
Supplies Output (per day) |
Supplies to Fertilizer Ratio |
---|---|---|---|---|---|---|
Nom-O-Matic 5000 | USI-LS | 0.154 | 2.592 | 0.2592 | 2.8512 | 11 |
Nom-O-Matic 25000 | USI-LS | 0.708 | 12.96 | 1.296 | 14.256 | 11 |
Nom-O-Matic 25000-I | USI-LS | 1.52 | 25.92 | 2.592 | 28.512 | 11 |