-
Notifications
You must be signed in to change notification settings - Fork 47
Quick Start: Habitation
This page lists parts also available under [USI Kolonization System] (https://github.com/BobPalmer/MKS/wiki). These parts are not required to use USI Life Support, but work well together with them. See the [USI Kolonization System] (https://github.com/BobPalmer/MKS/wiki) wiki for more details.
Please note that all Modules that provide extra Habitation Time or a Habitation Multiplier will need to be activated through the right click menu once you have launched the craft.
Each ship provides a certain amount of Habitation, measured in "Kerbal-Months" (30 six-hour Kerbin-Days), equal to the number of seats on board. For example, the Mk1 Command Pod provides 1 kerbal-month of Habitation. Specialized parts may provide additional Habitation. For example, the Hitchhiker Can provides 12.5 kerbal-months of Habitation (in addition to the 4 kerbal-months provided by its 4 seats). Note: If you are using Earth time, your 'days' are 4 times longer!
Part | Source | Mass | Crew Capacity | Additional Kerbal Months |
---|---|---|---|---|
PPD-10 Hitchhiker Storage Container | Stock | 2.50 | 4 | 12.50 |
OKS Habitation Ring (Orbital) | UKS | 1.25 | 10 | 6.25 |
MK-V Habitation Module (Surface) | UKS | 0.75 | 4 | 3.75 |
Karibou Cockpit | Karibou | 3.00 | 3 | 1.00 |
Karibou Shelter | Karibou | 0.24 | 2 | 1.20 |
The kerbal-months provided by your habitat space is multiplied by the vessel's total Hab Multiplier value. Every vessel has a base Hab Multiplier of 1. Any additional multipliers provided by parts are added to that to get the vessel's final Hab Multiplier. For example, a Cupola has a Hab Multiplier of 1.76. If a vessel has two Cupolae, its final Hab Multiplier is 1 + (1.76 * 2) = 4.52. If the vessel provides a base Habitation of 100 kerbal-months, the Hab Multiplier increases the ship's total Habitation to 452 kerbal-months.
Part | Source | Habitation Multiplier |
---|---|---|
PPD-12 Cupola Module | Stock | 1.76 |
UKS Aeroponics Module (Orbital/Surface) | UKS | 1.25 |
UKS Kerbitat (Orbital/Surface) | UKS | 3.00 |
Karibou Crew Cabin | Karibou | 3.00 |
Kerbals can only stay in a confined space away from home for so long before bad things happen. Each kerbal has two running clocks (displayed for each active kerbal in the USI-LS window) which determine this time limit:
- Hab time- how long the kerbal will be happy on his current vessel
- Home time- how long the kerbal will be happy before getting homesick for Kerbin
Hab time is reset every time a kerbal enters a new vessel. It begins with the vessel's provided Habitatation time (divided by the number of kerbals present) and counts down to zero. The concept of Hab time is how comfortable your kerbal is with his current vessel. He can't live in tight spaces for long, and he gets tired of staying in the same place.
Home time never resets and starts counting down from the moment of launch. However, it is increased by the highest amount of Habitation ever experienced by the kerbal. The concept of Home time is how homesick the kerbal is. Spacious vessels will help him stay positive for a longer time, but eventually he's going to miss home.
For example, imagine we have a rocket (Habitation = 30 days) with an attached lander (Habitation = 5 days) and a space station (Habitation = 1000 days). When Jebediah launches (alone) his Hab time and Home time both start at 30 days and begin counting down. He arrives at the Mun 5 days later with a Hab time and Home time of 25 days each. Then he moves to the lander. His Home time will be unaffected (still 25 days, counting down), but his Hab time will be reset/decreased to 5 days (because the lander is only able to support a kerbal for 5 days). Jeb visits the surface of the Mun and returns to his ship in orbit after 4 days. At this point his Hab time is 1 day and his Home time is 21 days. When he moves back to the rocket his Hab time will reset to 30 days, but his Home time will remain at 21 days. Jebediah then travels to the space station for 10 days (Hab = 20 days, Home = 11 days). When he enters the space station, Hab time is reset to 1000 days (a nice new station for him to stretch his legs in). His Home time is also increased, but not to 1000. He has already been away from home for 19 days at this point, which means his Home time will be reset to 981 days (19 days shy of 1000). After 100 days on the station he boards the rocket again (Hab goes down to 30, Home is unaffected and at 881) and heads back to Kerbin, where he is recovered.
The 'Wear' function is currently disabled. This may change in future versions.