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🎮 Add hotu_humanoid_w_hand MJCF model
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Original file line number | Diff line number | Diff line change |
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name: QbSoftHand | ||
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physics_engine: 'physx' # 'physx' or 'flex' | ||
graphics_device_id: 0 | ||
sim_device: 'cuda:0' | ||
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env: | ||
numEnvs: 1 | ||
envSpacing: 3. | ||
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asset: | ||
robot_name: "QbSoftHand" | ||
assetRoot: | ||
assetFile: "urdf/curi/urdf/qbhand_right.xml" | ||
# assetFile: "urdf/curi/urdf/qbhand_right.urdf" | ||
init_pose: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0] | ||
fix_base_link: True | ||
flip_visual_attachments: False | ||
armature: 0.01 | ||
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object_asset: | ||
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sim: | ||
dt: 0.0166 # 1/60 | ||
substeps: 1 | ||
up_axis: "Z" | ||
use_gpu_pipeline: False | ||
gravity: ${if:${eq:${.up_axis}, "Y"}, [0, -9.81, 0], [0, 0, -9.81]} | ||
physx: | ||
num_threads: 4 # Number of worker threads per scene used by PhysX - for CPU PhysX only. | ||
solver_type: 1 # 0: pgs, 1: tgs | ||
use_gpu: False # set to False to run on CPU | ||
num_position_iterations: 12 | ||
num_velocity_iterations: 1 | ||
contact_offset: 0.005 | ||
rest_offset: 0.0 | ||
bounce_threshold_velocity: 0.2 | ||
max_depenetration_velocity: 1000.0 | ||
num_subscenes: 4 # Splits the simulation into N physics scenes and runs each one in a separate thread | ||
contact_collection: 0 # 0: CC_NEVER (don't collect contact info), 1: CC_LAST_SUBSTEP (collect only contacts on last substep), 2: CC_ALL_SUBSTEPS (default - all contacts) | ||
friction_offset_threshold: 0.001 | ||
friction_correlation_distance: 0.0005 | ||
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Original file line number | Diff line number | Diff line change |
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class_name: HumanoidViewMotion | ||
asset_name: "mjcf/hotu_humanoid.xml" | ||
asset_body_num: 15 | ||
asset_joint_num: 34 | ||
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keyBodies: ["right_hand", "left_hand", "right_foot", "left_foot"] | ||
contactBodies: ["right_foot", "left_foot"] |
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