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RenderEngineVtk can be forced into PBR mode #22170

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@SeanCurtis-TRI SeanCurtis-TRI commented Nov 13, 2024

Adds a new parameter to RenderEngineVtkParams. Rather than waiting for the engine's lighting model to get promoted based on its content, it can be pushed into that mode upon construction.

This also fixes a bug in which cloned instances forgot whether or not phong materials should be automatically promoted to PBR.


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Adds a new parameter to RenderEngineVtkParams. Rather than waiting for the
engine's lighting model to get promoted based on its content, it can be
pushed into that mode upon construction.

This also fixes a bug in which cloned instances forgot whether or not
phong materials should be automatically promoted to PBR.
@SeanCurtis-TRI SeanCurtis-TRI added release notes: fix This pull request contains fixes (no new features) release notes: feature This pull request contains a new feature labels Nov 13, 2024
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+(release notes: feature) for the new RenderEngineVtkParams field.
+(release notes: fix) for the correction in post-clone behavior.

Reviewable status: needs platform reviewer assigned, needs at least two assigned reviewers

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