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You must be logged in to vote 💡 Force Rework
A-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on C-UsabilityA quality-of-life improvement that makes Avian easier to use -
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You must be logged in to vote 💬 setting revolute joint position?
questionFurther information is requested A-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on -
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You must be logged in to vote 💡 Mass Properties V2
A-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on -
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You must be logged in to vote 🙏 Modifying the angle of reflection for colliding objects
A-CollisionRelates to the broad phase, narrow phase, colliders, or other collision functionality -
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You must be logged in to vote 💡 Implement Spatial Query Raycast sorting like with Raycaster/RayHits component
A-Spatial-QueryRelates to spatial queries, such as ray casting, shape casting, and intersection tests -
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You must be logged in to vote 🙏 How to relate xpbd Position to Bevy Transform
questionFurther information is requested -
You must be logged in to vote 🙏 How to despawn entities safely ?
C-BugSomething isn't working