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Online game sessions
Pou handles online multiplayer using "game sessions". The game session is managed by the client, and when it gets modified, it is sent to the Pou game server to update the status of the session. Currently, only two games support this mode: Four Pous and Tic Tac Pou.
Game sessions are structured using a string with a chain of numbers representing a table split in rows and columns. The chain is read as squares of the table from left to right, and top to bottom.
Each square has a numeric value which shows if the square is empty (with value 0) or occupied by the client or the opponent. The player who creates the session gets assigned the value 1, and the opponent has the number 2.
This object contains some information about a game session.
Type | Field | Notes |
---|---|---|
int | i | Game session ID. |
int | t | Turn count. |
int | tO | Number of current turn. |
int | lT | Unix timestamp of when the last turn was played. |
int | mI | Number of my turn. |
int | oI | Opponent ID. |
string | oN | Opponent nickname. |
string | oMinI | Object holding the Pou data of the opponent as a string. |
This object contains the table of a game session represented with a chain of numbers. For example, this 3x3 table 001122210
is split as:
0 0 1
1 2 2
2 1 0
Type | Field | Notes |
---|---|---|
int | nR | Number of rows. |
int | nC | Number of columns. |
string | pI | Table of game session as a chain of numbers on a string. |