PouClients is a client network library that implements support for the Pou game server, and maybe Pou vs. Pou in the future.
Check the wiki for more information about Pou networking and the technical details of it.
Game preservation is very important, and thus is equally important to preserve the online functionality of those games. There is not a lot of documentation (if any) about how Pou connects online, so it would be an issue if the servers shut down. This project tries to document those servers so that an open source server replacement can exist in the future.
This package implements methods to access the Pou game server and use Pou vs Pou. To view information about the currently implemented endpoints, check the projects page.
This project has been inspired by NintendoClients, which implements a networking library for Nintendo game servers.
Credits to H401217 for making the initial research on Pou's servers.