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Overmap Ship normal damage type immunity #2493

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Aug 25, 2023
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2 changes: 2 additions & 0 deletions nsv13/code/__DEFINES/overmap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@
#define FIRE_MODE_BROADSIDE 9
#define FIRE_MODE_PHORON 10

//Base Armor Values

#define OM_ARMOR list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 80, "bio" = 100, "rad" = 100, "acid" = 100, "stamina" = 100)

//Deprecated / legacy weapons.

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1 change: 1 addition & 0 deletions nsv13/code/modules/overmap/overmap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -323,6 +323,7 @@ Proc to spool up a new Z-level for a player ship and assign it a treadmill.

/obj/structure/overmap/LateInitialize()
. = ..()
armor = armor.setRating(arglist(OM_ARMOR)) //add the default armor values
if(role > NORMAL_OVERMAP)
SSstar_system.add_ship(src)
//reserved_z = src.z //Our "reserved" Z will always be kept for us, no matter what. If we, for example, visit a system that another player is on and then jump away, we are returned to our own Z.
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