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Overmap Ship normal damage type immunity #2493
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They shouldn't have 100 bomb protection because explosions on the overmap are funny (they can still have a lot, however).
Fire damage is also applied by incendiary weapons and shouldn't have any.
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This is so much copypasta, maybe make a OVERMAP_BASE_ARMOR_VALUES define and put the copypasted part of the armor list in there? Since defines are replaced at compile time it should be fine to use in that list.
Agree with this, it also makes it easier to adjust globally (since I see you still missed a couple of fire armour values) |
There is a proc to add armour values that be added to late initialize etc |
This reverts commit cbf2793.
@SerynEngi can you actually do this instead, you only have to add it to the /obj/structure/overmap type once |
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see comment above
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Yes excellent commit 👍
About The Pull Request
This PR adds armor to overmap ships of all types for all non-shipboard overmap armor types.
Why It's Good For The Game
Reduces/prevents the rare overmap bug exploitation from killing ships.
Changelog
🆑
fix: Added normal armor to all overmap ships.
/:cl: