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Modding Api 1.5a (for Update 1.09)
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zealottormunds committed Aug 13, 2020
1 parent e707cf5 commit d57ca91
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Showing 128 changed files with 7,833 additions and 1,889 deletions.
Binary file added .vs/d3dcompiler_47_og/v15/.suo
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9 changes: 4 additions & 5 deletions d3dcompiler_47_og/API_Console.cpp
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@@ -1,4 +1,3 @@
#include <windows.h>
#include <stdio.h>
#include <string>
#include <vector>
Expand Down Expand Up @@ -106,17 +105,17 @@ void c_ConvertMessage()

void c_GetVersionNumber()
{
cout << ccGeneralGameFunctions::GetVersionNumber();
//cout << ccGeneralGameFunctions::GetVersionNumber();
}

void c_GetVersionString()
{
cout << ccGeneralGameFunctions::GetVersionString();
//cout << ccGeneralGameFunctions::GetVersionString();
}

void c_GetVersionStringAPI()
{
cout << ccGeneralGameFunctions::GetVersionStringAPI();
//cout << ccGeneralGameFunctions::GetVersionStringAPI();
}

void c_GetRyo()
Expand Down Expand Up @@ -279,7 +278,7 @@ void c_ccGroupBattleEventCameraMoveLookBegin()
#include "MultiMatch.h"
void c_ccGetGpPtr()
{
cout << std::hex << (uintptr_t)MultiMatch::fc_GetGpPtr() << endl;
//cout << std::hex << (uintptr_t)MultiMatch::fc_GetGpPtr() << endl;
}

#include "LuaHook_Commands.h"
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10 changes: 6 additions & 4 deletions d3dcompiler_47_og/API_Console.h
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@@ -1,15 +1,17 @@
#ifndef API_CONSOLE_H
#define API_CONSOLE_H
#pragma once

#include <vector>

using namespace std;

namespace moddingApi
{
class API_Console
{
public:
static void InitializeConsole();
static void DoConsoleCommand(string cmd);
static void DoConsoleCommand(std::string cmd);
};
}
}

#endif
4 changes: 3 additions & 1 deletion d3dcompiler_47_og/AudioPlayer.cpp
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@@ -1,11 +1,13 @@
#include <WinSock2.h>
#include "AudioPlayer.h"
#include <xaudio2.h>

// Windows Media Foundation
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>

#include <vector>

#pragma comment(lib, "mfreadwrite.lib")
#pragma comment(lib, "mfplat.lib")
#pragma comment(lib, "mfuuid")
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9 changes: 7 additions & 2 deletions d3dcompiler_47_og/AudioPlayer.h
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@@ -1,7 +1,10 @@
#ifndef AUDIOPLAYER_H
#define AUDIOPLAYER_H
#pragma once

#include <vector>
#include <WinSock2.h>
#include <xaudio2.h>

namespace moddingApi
{
class AudioPlayer
Expand All @@ -11,4 +14,6 @@ namespace moddingApi
HRESULT MasteringVoice();

};
}
}

#endif
37 changes: 0 additions & 37 deletions d3dcompiler_47_og/BoxCollider.cpp

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20 changes: 0 additions & 20 deletions d3dcompiler_47_og/BoxCollider.h

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27 changes: 0 additions & 27 deletions d3dcompiler_47_og/EntityMain.cpp

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26 changes: 0 additions & 26 deletions d3dcompiler_47_og/EntityMain.h

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42 changes: 0 additions & 42 deletions d3dcompiler_47_og/Entity_Fireball.cpp

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17 changes: 0 additions & 17 deletions d3dcompiler_47_og/Entity_Fireball.h

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