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RiotControl

npm install @zaplabs/riotcontrol-requirejs

A Simplistic Central Event Controller / Dispatcher For RiotJS, Inspired By Facebook's Flux Architecture Pattern.

RiotControl is, in the spirit of Riot itself, extremely lightweight. It forgoes elements of Flux, to favor small and simple applications. RiotControl passes events from views to stores, and back, relying heavily on Riot's observerable API. Stores can talk to many views, and views can talk to many stores.

Usage

Requires Riot 2.0+

Include riotcontrol.js, or it's few lines of code, in your project.

API

Register the store in central dispatch, where store is a riot.observable(). Generally, all stores should be created and registered before the Riot app is mounted.

RiotControl.addStore(store)

// Example, at start of application:
var todoStore = new TodoStore() // Create a store instance.
RiotControl.addStore(todoStore) // Register the store in central dispatch.

Trigger event on all stores registered in central dispatch. Essentially, a 'broadcast' version of Riot's el.trigger() API.

RiotControl.trigger(event)
RiotControl.trigger(event, arg1 ... argN)

// Example, inside Riot view (tag):
RiotControl.trigger('todo_add', { title: self.text })

Listen for event, and execute callback when it is triggered. This applies to all stores registered, so that you may receive the same event from multiple sources.

RiotControl.on(event, callback)

// Example, inside Riot view (tag):
RiotControl.on('todos_changed', function(items) {
    self.items = items
    self.update()
})

Remove event listener.

RiotControl.off(event)

RiotControl.off(event, callback)

Same as RiotControl.on(), executes once.

RiotControl.one(event, callback)

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Event Controller / Dispatcher For RiotJS, Inspired By Flux

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