Releases: xan1242/NFSMW_XenonEffects
Releases Β· xan1242/NFSMW_XenonEffects
1.02
- Implemented default initialization of Elasticity values - now if they're missing from the configuration file, they'll inherit defaults from the code
- Increased elasticity of
emsprk_line1
to 160.0 and set elasticity of emsprk_line2
to to 120.0 to better match MW's style
1.01
- Implemented texture setting via D3D device - this is a workaround for users of NextGenGraphics and other similar plugins. Enable it with UseD3DDeviceTexture in the .ini in case you have any issues with the texture disappearing and/or looking weird.
1.00
- First stable & feature complete release
- Implemented an Elasticity config section to fill up a missing key in Most Wanted's fuelcell_emitter. This fixes particle bouncing.
- To install, read the Usage section in the README
0.12
- Changed injection points for the render initialization - the texture was not loading at the correct time in the stock game. Now it should work fine
- Added an existence check during buffer release to avoid crashes
0.11
- Removed D3DX dependency by switching to the native texture loader - now the texture is stored in a TPK. Please unpack the contents of the zip to the root directory of the game to add the TPK to the game.
- Added an option to change limits of maximum particles on screen and its accompanying NGEffectList
- Added a control for adjusting the intensity value of sparks and other emitters if they have
zContrail
enabled
0.10
- Fixed shadows affecting the emitters. It's also been separated as an optional feature which you can enable via
PassShadowMap
in the ini
- Updated default framerate limiter for sparks to 60 to better match style on the Xbox 360
0.9
- Added contrail fading behavior - now it should work like the "next gen" version
- Added an option go back to the "current gen" style
- Added options to control contrail intensity
- Switched ini reading from inireader to mINI
0.8
- Improved alpha blending configuration
- Implemented rate limiters for each particle emitter (contrails and sparks) - these are ON by default
- Added a config for contrail activation speed
- Added a config to enable contrails during NIS
0.7
- Fixed contrail transformation bugs by using shaders - now they shouldn't look too weird or disappear anymore
0.6
- Fixed crash when entering Safe House/Shop with active effects
- Increased max particle limit to 10000
- Improved contrail transformations, still buggy, but working
- Contrails now on by default