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Releases: xan1242/NFSMW_XenonEffects

1.02

23 Feb 19:34
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  • Implemented default initialization of Elasticity values - now if they're missing from the configuration file, they'll inherit defaults from the code
  • Increased elasticity of emsprk_line1 to 160.0 and set elasticity of emsprk_line2 to to 120.0 to better match MW's style

1.01

23 Feb 16:29
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  • Implemented texture setting via D3D device - this is a workaround for users of NextGenGraphics and other similar plugins. Enable it with UseD3DDeviceTexture in the .ini in case you have any issues with the texture disappearing and/or looking weird.

1.00

23 Feb 00:57
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  • First stable & feature complete release
  • Implemented an Elasticity config section to fill up a missing key in Most Wanted's fuelcell_emitter. This fixes particle bouncing.
  • To install, read the Usage section in the README

0.12

22 Feb 21:18
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  • Changed injection points for the render initialization - the texture was not loading at the correct time in the stock game. Now it should work fine
  • Added an existence check during buffer release to avoid crashes

0.11

21 Feb 19:51
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  • Removed D3DX dependency by switching to the native texture loader - now the texture is stored in a TPK. Please unpack the contents of the zip to the root directory of the game to add the TPK to the game.
  • Added an option to change limits of maximum particles on screen and its accompanying NGEffectList
  • Added a control for adjusting the intensity value of sparks and other emitters if they have zContrail enabled

0.10

21 Feb 00:01
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  • Fixed shadows affecting the emitters. It's also been separated as an optional feature which you can enable via PassShadowMap in the ini
  • Updated default framerate limiter for sparks to 60 to better match style on the Xbox 360

0.9

20 Feb 20:24
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0.9
  • Added contrail fading behavior - now it should work like the "next gen" version
  • Added an option go back to the "current gen" style
  • Added options to control contrail intensity
  • Switched ini reading from inireader to mINI

0.8

19 Feb 01:45
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0.8
  • Improved alpha blending configuration
  • Implemented rate limiters for each particle emitter (contrails and sparks) - these are ON by default
  • Added a config for contrail activation speed
  • Added a config to enable contrails during NIS

0.7

18 Feb 18:43
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0.7
  • Fixed contrail transformation bugs by using shaders - now they shouldn't look too weird or disappear anymore

0.6

17 Feb 19:00
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0.6
  • Fixed crash when entering Safe House/Shop with active effects
  • Increased max particle limit to 10000
  • Improved contrail transformations, still buggy, but working
  • Contrails now on by default