iOS Rules for Bazel
⚠️ This is alpha software. We are developing these rules in the open so you should only use them if you know what you are doing and are willing to help develop them.
These rules provide some macros and rules that make it easier to build iOS
application with Bazel. The heavy lifting of compiling, and packaging is
still done by the existing
objc_library
rule
in Bazel, and by the
swift_library
rule
available from rules_swift.
The goal of rules_ios has always been to allow seamlessly transitioning a set of targets from being built in Xcode to being built in bazel, with minimal-to-no code changes. In that vein, it acts as glue between the underlying rules (rules_apple and rules_swift and the native objc rules), applying defaults that mirror what Xcode does. Additionally, rules_ios comes built-in with extension points that act as a quasi-toolchain, allowing users to customize things such as generated modulemaps.
Bazel version required by current rules is here
Xcode 12 and above supported, to find the last SHA
with support for older versions see the list of git tags.
Click here for the documentation.
Add the following lines to your WORKSPACE
file. Note that since rules_swift
and rules_apple
no longer create
releases, the versions are
hardcoded to commit sha's that are known to work. You can see the particular
commit sha's in
repositories.bzl
.
load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")
git_repository(
name = "build_bazel_rules_ios",
remote = "https://github.com/bazel-ios/rules_ios.git",
branch = "master",
)
load(
"@build_bazel_rules_ios//rules:repositories.bzl",
"rules_ios_dependencies"
)
rules_ios_dependencies()
load(
"@build_bazel_rules_apple//apple:repositories.bzl",
"apple_rules_dependencies",
)
apple_rules_dependencies()
load(
"@build_bazel_rules_swift//swift:repositories.bzl",
"swift_rules_dependencies",
)
swift_rules_dependencies()
load(
"@build_bazel_apple_support//lib:repositories.bzl",
"apple_support_dependencies",
)
apple_support_dependencies()
load(
"@com_google_protobuf//:protobuf_deps.bzl",
"protobuf_deps",
)
protobuf_deps()
Minimal example:
load("@build_bazel_rules_ios//rules:app.bzl", "ios_application")
ios_application(
name = "iOS-App",
srcs = glob(["*.m"]),
bundle_id = "com.example.ios-app",
entitlements = "ios.entitlements",
families = [
"iphone",
"ipad",
],
launch_storyboard = "LaunchScreen.storyboard",
minimum_os_version = "12.0",
visibility = ["//visibility:public"],
)
See the tests directory for sample applications.
Debugging does not work in sandbox mode, due to issue #108. The workaround for now is to disable sandboxing in the .bazelrc file.