Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
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Updated
Dec 8, 2022 - GDScript
Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
A Twine project based on the online urban legend The Backroom. This is for the course INF2331 - The Future of The Book.
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