General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Updated
Apr 19, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
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