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YTLiveStreaming is a framework for creating live broadcasts and video streams on YouTube using the YouTube Live Streaming API (YouTube Data API v3) in Swift 5 with Xcode 11 and later

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YTLiveStreaming

YTLiveStreaming is an iOS framework which can be used for creating live broadcasts and video streams on YouTube using YouTube Live Streaming API (YouTube Data API v3)

Requirements

  • Xcode 11+
  • Swift 5.0

Introduction

OAuth consent screen

  • fill Application Homepage link and Application Privacy Policy link. Submit for verification

  • as result you will have API_KEY and CLIENT_ID which will be used in info.plist your iOS app later.

Google API Manager

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 1.1.0+ is required to build YTLiveStreaming

To integrate YTLiveStreaming into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

target '<Your Target Name>' do
    pod 'YTLiveStreaming'
end

Then, run the following command:

$ pod install

Prepare and launch an example

As an example used iOS app Live Events

Live Events Logo

  • Download or clone the repository.

  • Select Sample folder

  • Launch pod install

  • Open LiveEvents.xcworkspace.

  • Change current bundle id on your

  • Create Config.plist. Copy content Config.plist.example.plist into new Config.plist. Change current values of the client ID and API key on yours.

  • Put CLIENT_ID and API_KEY into the plist.info:

Credentials

  • In Sample/Info.plist edit the CFBundleURLSchemes. Change the value that starts with "com.googleusercontent.apps." based on your API key. It should be set to the reversed API key. The API key has the format XXXXXXXX.apps.googleusercontent.com and the allowed URL should be com.googleusercontent.apps.XXXXXXXX

User guide

import YTLiveStreaming

...

let input: YTLiveStreaming = YTLiveStreaming

...

// Get all events in different arrays of the LiveBroadcastStreamModel type
input.getAllBroadcasts(){ (upcomingEvents, liveNowEvents, completedEvents) in
   ...
}

// Get events separately:

// Get Ready to broadcast events
input.getUpcomingBroadcasts() { result in
      switch result {
          case .success(let upcomingEvents):
            ...
          case .failure(let error):
            ...
      }    
} 

// Get Live now broadcasts
input.getLiveNowBroadcasts() ( result in
      switch result {
          case .success(let  liveNowEvents):
              ...
          case .failure(let error):
              ...
      }
} 

// Get Completed broadcasts
input.getCompletedBroadcasts() ( result in
         switch result {
             case .success(let completedEvents):
                 ...
             case .failure(let error):
                 ...
         }
   } 

// Create Broadcast
input.createBroadcast(title, description: description, startTime: startDate, completion: { liveBroadcast in
   if let liveBroadcast = liveBroadcast {
      ...
   }
})

// Update of the existing broadcast: LiveBroadcastStreamModel
input.updateBroadcast(broadcast, completion: { success in
    if success {
       ...
    }      
})

// Start broadcast streaming video
input.startBroadcast(broadcast, delegate: self, completion: { streamName, streamUrl, _ in
   if let streamName = streamName, let streamUrl = streamUrl {
     completion(streamUrl, streamName)
   }
})

// Finish broadcast streaming video
input.completeBroadcast(broadcast, completion: { success in
   if success {
      ...
   }
})

// Delete broadcast video from YouTube
input.deleteBroadcast(id: broadcastId, completion: { success in
    if success {
       ...
    }
})

And some other public methods of the YTLiveStreaming class

Libraries Used

Note. Here were used the following things:

Author Serhii Krotkykh

The project was created 11-11-2016

Changes history: 29-04-2020

  • build 0.2.17
  • Sample app was redesigned
  • GoogleSignIn (used in the Sample app): up to 5.0.2 15-03-2021
  • added Swiftlint
  • fixed Swiftlint warnings
  • Sample app was renamed to LiveEvents 04-05-2021
  • added youtube-ios-player-helper as an video player
  • added Xcode unit test 18-05-2021
  • added SwuftUI based content view for the YouTube video player

About

YTLiveStreaming is a framework for creating live broadcasts and video streams on YouTube using the YouTube Live Streaming API (YouTube Data API v3) in Swift 5 with Xcode 11 and later

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