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thorstink committed Sep 19, 2023
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48 changes: 36 additions & 12 deletions annotated.html
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<title>Symmetri: Class List</title>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>symmetri</b></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsymmetri_1_1Event.html" target="_self">Event</a></td><td class="desc">This struct defines a subset of data that we associate with the result of firing a transition </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsymmetri_1_1Petri.html" target="_self">Petri</a></td><td class="desc"><a class="el" href="structsymmetri_1_1Petri.html" title="Petri is a different data structure to encode the Petri net. It is optimized for calculating the fire...">Petri</a> is a different data structure to encode the <a class="el" href="structsymmetri_1_1Petri.html" title="Petri is a different data structure to encode the Petri net. It is optimized for calculating the fire...">Petri</a> net. It is optimized for calculating the fireable transitions and quick lookups in ordered vectors </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1PolyTransition.html" target="_self">PolyTransition</a></td><td class="desc"><a class="el" href="classsymmetri_1_1PolyTransition.html" title="PolyTransition is a wrapper around any type that you want to tie to a transition. Typically this is a...">PolyTransition</a> is a wrapper around any type that you want to tie to a transition. Typically this is an invokable object, such as a function, that executes some side-effects. The output of the invokable object can be used to communicate success or failure to the petri-net executor. You can create custom behavior by defining a tailored "fire(const A&amp;)" for your transition payload </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1TaskQueue.html" target="_self">TaskQueue</a></td><td class="desc"></td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1TaskSystem.html" target="_self">TaskSystem</a></td><td class="desc">Create a <a class="el" href="classsymmetri_1_1TaskSystem.html" title="Create a TaskSystem object. The only way to create a TaskSystem is through this factory....">TaskSystem</a> object. The only way to create a <a class="el" href="classsymmetri_1_1TaskSystem.html" title="Create a TaskSystem object. The only way to create a TaskSystem is through this factory....">TaskSystem</a> is through this factory. We enforce the use of a smart pointer to make sure the pool stays alive until both the original scope of the pool and net is exited </td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structDirectMutation.html" target="_self">DirectMutation</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPetriNet.html" target="_self">PetriNet</a></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1Callback.html" target="_self">Callback</a></td><td class="desc"><a class="el" href="classsymmetri_1_1Callback.html" title="Callback is a wrapper around any type that you to tie to a transition. Typically this is an invokable...">Callback</a> is a wrapper around any type that you to tie to a transition. Typically this is an invokable object, such as a function, that executes some side-effects, but it can by anything if you implement a fire-function for it. The output can be used to communicate success or failure to the petri-net executor. You can create custom behavior by defining a tailored "Result fire(const A&amp;)" for your class A </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsymmetri_1_1Event.html" target="_self">Event</a></td><td class="desc">This struct defines a subset of data that we associate with the result of firing a transition </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsymmetri_1_1Petri.html" target="_self">Petri</a></td><td class="desc"><a class="el" href="structsymmetri_1_1Petri.html" title="Petri is a data structure that encodes the Petri net and holds pointers to the thread-pool and the re...">Petri</a> is a data structure that encodes the <a class="el" href="structsymmetri_1_1Petri.html" title="Petri is a data structure that encodes the Petri net and holds pointers to the thread-pool and the re...">Petri</a> net and holds pointers to the thread-pool and the reducer-queue. It is optimized for calculating the active transition set and quick lookups in ordered vectors </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1ResultLookup.html" target="_self">ResultLookup</a></td><td class="desc"></td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1TaskQueue.html" target="_self">TaskQueue</a></td><td class="desc"></td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsymmetri_1_1TaskSystem.html" target="_self">TaskSystem</a></td><td class="desc">Create a <a class="el" href="classsymmetri_1_1TaskSystem.html" title="Create a TaskSystem object. The only way to create a TaskSystem is through this factory....">TaskSystem</a> object. The only way to create a <a class="el" href="classsymmetri_1_1TaskSystem.html" title="Create a TaskSystem object. The only way to create a TaskSystem is through this factory....">TaskSystem</a> is through this factory. We enforce the use of a smart pointer to make sure the pool stays alive until both the original scope of the pool and net is exited </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structDirectMutation.html" target="_self">DirectMutation</a></td><td class="desc">A <a class="el" href="structDirectMutation.html" title="A DirectMutation is a synchronous Callback that always completes.">DirectMutation</a> is a synchronous Callback that always completes </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPetriNet.html" target="_self">PetriNet</a></td><td class="desc"><a class="el" href="classPetriNet.html" title="PetriNet exposes the possible constructors to create PetriNets.">PetriNet</a> exposes the possible constructors to create PetriNets </td></tr>
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13 changes: 13 additions & 0 deletions annotated_dup.js
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