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/// non-singleton ammo datum for maw launches. One is created every time the maw fires for every fire. | ||
/datum/maw_ammo | ||
///dont change this var name it makes the tooltip show the name when you hover in the radial | ||
var/name = "generic maw ammo" | ||
///radial icon to display in the selection radial for this ammo | ||
var/radial_icon_state = "acid_smoke" | ||
/// time in ticks this maw ammo will cause the maw to go on cooldown for | ||
var/cooldown_time = 1 | ||
///NEVER SET THIS BELOW 2 SECONDS, THATS THE IMPACT ANIM TIME, PROBABLY SET IT HIGHER CUS LAUNCH ANIMS EXIST | ||
var/impact_time = 6 SECONDS | ||
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///called when the maw fires its payload | ||
/datum/maw_ammo/proc/launch_animation(turf/target, obj/structure/xeno/acid_maw/maw) | ||
CRASH("UNIMPLEMENTED MAW OR CALLED PARENT") | ||
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///called 2 seconds before impact | ||
/datum/maw_ammo/proc/impact_visuals(turf/target) | ||
return | ||
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///actual impact effects after the impact visuals | ||
/datum/maw_ammo/proc/on_impact(turf/target) | ||
CRASH("UNIMPLEMENTED MAW OR CALLED PARENT") | ||
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/datum/maw_ammo/smoke | ||
name = "GENERIC_SMOKEAMMOTYPE" | ||
cooldown_time = 4 MINUTES | ||
///radius of the smoke we deploy | ||
var/smokeradius = 4 | ||
///The duration of the smoke in 2 second ticks | ||
var/duration = 5 | ||
///datum typepath for the smoke we wanna use | ||
var/datum/effect_system/smoke_spread/smoke_type = /datum/effect_system/smoke_spread/bad | ||
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/particles/maw_smoke_glob | ||
width = 100 | ||
height = 200 | ||
count = 300 | ||
spawning = 30 | ||
gravity = list(0, 0.95, 0) | ||
icon = 'icons/effects/effects.dmi' | ||
icon_state = "smoke" | ||
lifespan = 10 | ||
fade = generator(GEN_NUM, 12, 2, LINEAR_RAND) | ||
fadein = 1 | ||
color = "#ffbf58" // set by glob type | ||
position = generator(GEN_SPHERE, 15, 0, SQUARE_RAND) | ||
velocity = list(0, 12, 0) | ||
scale = 0.4 | ||
grow = -0.02 | ||
spin = generator(GEN_NUM, 0, 10, UNIFORM_RAND) | ||
friction = 0.2 | ||
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/particles/maw_smoke_glob/launch | ||
velocity = list(0, -12, 0) | ||
gravity = list(0, -0.95, 0) | ||
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/obj/effect/temp_visual/maw_gas_launch | ||
duration = 4 SECONDS | ||
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/obj/effect/temp_visual/maw_gas_launch/Initialize(mapload) | ||
. = ..() | ||
particles = new /particles/maw_smoke_glob/launch | ||
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/obj/effect/temp_visual/maw_gas_land | ||
duration = 2 SECONDS | ||
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/obj/effect/temp_visual/maw_gas_land/Initialize(mapload) | ||
. = ..() | ||
particles = new /particles/maw_smoke_glob | ||
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/datum/maw_ammo/smoke/launch_animation(turf/target, obj/structure/xeno/acid_maw/maw) | ||
. = ..() | ||
var/obj/effect/temp_visual/maw_gas_launch/anim = new(maw.loc) | ||
var/obj/effect/particle_effect/smoke/smoke_effecttype = smoke_type::smoke_type | ||
anim.particles.color = smoke_effecttype::color | ||
anim.pixel_x = (maw.bound_width/2) - 16 | ||
animate(anim, anim.duration, easing=EASE_IN|CUBIC_EASING, pixel_y=600) | ||
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||
/datum/maw_ammo/smoke/impact_visuals(turf/target) | ||
. = ..() | ||
var/obj/effect/temp_visual/maw_gas_land/anim = new(target) | ||
var/obj/effect/particle_effect/smoke/smoke_effecttype = smoke_type::smoke_type | ||
anim.particles.color = smoke_effecttype::color | ||
anim.pixel_y = 700 | ||
animate(anim, anim.duration, easing=EASE_IN|CUBIC_EASING, pixel_y=0) | ||
animate(alpha = 0, pixel_y = 700) | ||
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/datum/maw_ammo/smoke/on_impact(turf/target) | ||
var/datum/effect_system/smoke_spread/smoke = new smoke_type | ||
smoke.set_up(smokeradius, target, duration) | ||
smoke.start() | ||
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/datum/maw_ammo/smoke/neuro | ||
name = "neurotoxin maw glob" | ||
radial_icon_state = "smoke_mortar" | ||
smoke_type = /datum/effect_system/smoke_spread/xeno/neuro | ||
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/datum/maw_ammo/smoke/acid_big | ||
name = "strategic acid maw glob" | ||
cooldown_time = 10 MINUTES | ||
radial_icon_state = "acid_smoke_mortar" | ||
smoke_type = /datum/effect_system/smoke_spread/xeno/acid | ||
smokeradius = 10 | ||
duration = 10 | ||
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/datum/maw_ammo/smoke/acid_big/launch_animation(turf/target, obj/structure/xeno/acid_maw/maw) | ||
. = ..() | ||
playsound_z_humans(target.z, 'sound/voice/strategic_launch_detected.ogg', 60) | ||
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/datum/maw_ammo/hugger | ||
name = "ball of huggers" | ||
radial_icon_state = "hugger_ball" | ||
cooldown_time = 3 MINUTES | ||
/// range_turfs that huggers will be dropped around the target | ||
var/drop_range = 8 | ||
/// how many huggers get dropped at once, does not stack on turfs if theres not enough turfs | ||
var/hugger_count = 30 | ||
///huggers to choose to spawn | ||
var/list/hugger_options = list( | ||
/obj/item/clothing/mask/facehugger, | ||
/obj/item/clothing/mask/facehugger/combat/slash, | ||
/obj/item/clothing/mask/facehugger/combat/acid, | ||
/obj/item/clothing/mask/facehugger/combat/resin, | ||
/obj/item/clothing/mask/facehugger/combat/chem_injector/ozelomelyn, | ||
) | ||
/// used to track our spawned huggers for animations and stuff | ||
var/list/spawned_huggers = list() | ||
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/datum/maw_ammo/hugger/launch_animation(turf/target, obj/structure/xeno/acid_maw/maw) | ||
. = ..() | ||
var/obj/effect/temp_visual/hugger_ball_launch/anim = new(maw.loc) | ||
anim.pixel_x = (maw.bound_width/2) - 16 | ||
animate(anim, anim.duration, easing=EASE_OUT|CUBIC_EASING, pixel_y=600) | ||
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/datum/maw_ammo/hugger/impact_visuals(turf/target) | ||
var/list/turf/turfs = RANGE_TURFS(drop_range, target) | ||
assignturfs: | ||
while(length(turfs) && hugger_count) // does not double stackhuggers: if 5 tiles free 5 huggers spawn | ||
var/turf/candidate = pick_n_take(turfs) | ||
if(candidate.density) | ||
continue assignturfs | ||
for(var/atom/blocker AS in candidate.contents) | ||
if(blocker.density) | ||
continue assignturfs | ||
hugger_count-- | ||
var/hugger_type = pick(hugger_options) | ||
var/obj/item/clothing/mask/facehugger/paratrooper = new hugger_type(candidate) | ||
paratrooper.go_idle() | ||
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||
var/xoffset = (target.x - candidate.x) * 32 | ||
var/yoffset = (target.y - candidate.y) * 32 + 600 | ||
paratrooper.pixel_x = xoffset | ||
paratrooper.pixel_y = yoffset | ||
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var/current_hugger_iconstate = paratrooper.icon_state | ||
animate(paratrooper, 2 SECONDS, pixel_x=0, pixel_y=0, icon_state=initial(paratrooper.icon_state)+"_thrown", easing=EASE_OUT|CUBIC_EASING) | ||
animate(icon_state=current_hugger_iconstate) | ||
spawned_huggers += paratrooper | ||
CHECK_TICK // not in a hurry, we have 2 sec after all :) | ||
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/datum/maw_ammo/hugger/on_impact(turf/target) | ||
for(var/obj/item/clothing/mask/facehugger/paratrooper AS in spawned_huggers) | ||
paratrooper.go_active() | ||
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/datum/maw_ammo/xeno_fire | ||
name = "plasma fire fireball" | ||
radial_icon_state = "incendiary_mortar" | ||
cooldown_time = 5 MINUTES | ||
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/obj/effect/temp_visual/fireball | ||
icon = 'icons/obj/items/projectiles.dmi' | ||
icon_state = "xeno_fireball" | ||
duration = 4 SECONDS | ||
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/datum/maw_ammo/xeno_fire/launch_animation(turf/target, obj/structure/xeno/acid_maw/maw) | ||
var/obj/effect/temp_visual/fireball/fireball = new | ||
maw.vis_contents += fireball | ||
fireball.pixel_x = (maw.bound_width/2) - 16 | ||
animate(fireball, fireball.duration, easing=EASE_IN|CUBIC_EASING, pixel_y=600) | ||
animate(icon=null) | ||
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/datum/maw_ammo/xeno_fire/impact_visuals(turf/target) | ||
var/obj/effect/temp_visual/fireball/fireball = new(target) | ||
fireball.transform = matrix().Turn(180) | ||
fireball.pixel_y = 800 | ||
animate(fireball, 2 SECONDS, easing=EASE_IN|CUBIC_EASING, pixel_y=0) | ||
animate(icon=null) | ||
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/datum/maw_ammo/xeno_fire/on_impact(turf/target) | ||
for(var/turf/affecting AS in RANGE_TURFS(4, target)) | ||
new /obj/fire/melting_fire(affecting) | ||
for(var/mob/living/carbon/fired in affecting) | ||
fired.take_overall_damage(20, BURN, FIRE, FALSE, FALSE, TRUE, 0, , max_limbs = 2) | ||
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/obj/structure/xeno/acid_maw | ||
name = "acid maw" | ||
desc = "A deep hole in the ground. it's walls are coated with resin and you see the occasional vent or fang." | ||
icon = 'icons/Xeno/3x3building.dmi' | ||
icon_state = "maw" | ||
bound_width = 96 | ||
bound_height = 64 | ||
max_integrity = 400 | ||
appearance_flags = PIXEL_SCALE|LONG_GLIDE | ||
xeno_structure_flags = CRITICAL_STRUCTURE|IGNORE_WEED_REMOVAL | ||
///icon state to use for minimap icon | ||
var/minimap_icon = "acid_maw" | ||
///list of paths that we can choose from when using this maw. converts to a list for radials on init (path = image) | ||
var/list/maw_options = list( | ||
/datum/maw_ammo/smoke/acid_big, | ||
) | ||
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/obj/structure/xeno/acid_maw/Initialize(mapload, _hivenumber) | ||
. = ..() | ||
SSminimaps.add_marker(src, MINIMAP_FLAG_XENO, image('icons/UI_icons/map_blips.dmi', null, minimap_icon, ABOVE_FLOAT_LAYER)) | ||
var/list/parsed_maw_options = list() | ||
for(var/datum/maw_ammo/path AS in maw_options) | ||
parsed_maw_options[path] = image(icon='icons/mob/radial.dmi', icon_state=path::radial_icon_state) | ||
maw_options = parsed_maw_options | ||
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/obj/structure/xeno/acid_maw/attack_alien(mob/living/carbon/xenomorph/xeno_attacker, damage_amount, damage_type, armor_type, effects, armor_penetration, isrightclick) | ||
. = ..() | ||
if(xeno_attacker.hivenumber != hivenumber) | ||
balloon_alert(xeno_attacker, "wrong hive") | ||
return FALSE | ||
if(xeno_attacker.hive.living_xeno_ruler != xeno_attacker) | ||
balloon_alert(xeno_attacker, "must be ruler") | ||
return FALSE | ||
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_MAW_GLOB)) // repeat this every time after we have a sleep for quick feedback | ||
var/timeleft = S_TIMER_COOLDOWN_TIMELEFT(src, COOLDOWN_MAW_GLOB) | ||
balloon_alert(xeno_attacker, "cooldown: [timeleft/10] seconds") | ||
return FALSE | ||
var/custom_cb = CALLBACK(src, TYPE_PROC_REF(/datum, Adjacent), xeno_attacker)// cant use is near arg because that is within 1 tile of loc and we are multitile | ||
var/selected_type = show_radial_menu(xeno_attacker, src, maw_options, custom_check=custom_cb) | ||
if(!selected_type) | ||
return FALSE | ||
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if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_MAW_GLOB)) | ||
var/timeleft = S_TIMER_COOLDOWN_TIMELEFT(src, COOLDOWN_MAW_GLOB) | ||
balloon_alert(xeno_attacker, "cooldown: [timeleft/10] seconds") | ||
return FALSE | ||
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var/atom/movable/screen/minimap/map = SSminimaps.fetch_minimap_object(z, MINIMAP_FLAG_XENO) | ||
xeno_attacker.client.screen += map | ||
var/list/polled_coords = map.get_coords_from_click(xeno_attacker) | ||
xeno_attacker?.client?.screen -= map | ||
if(!polled_coords) | ||
return | ||
if(!Adjacent(xeno_attacker)) | ||
balloon_alert(xeno_attacker, "moved too far away") | ||
return FALSE | ||
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_MAW_GLOB)) | ||
var/timeleft = S_TIMER_COOLDOWN_TIMELEFT(src, COOLDOWN_MAW_GLOB) | ||
balloon_alert(xeno_attacker, "cooldown: [timeleft/10] seconds") | ||
return FALSE | ||
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var/datum/maw_ammo/ammo = new selected_type | ||
var/turf/clicked_turf = locate(polled_coords[1], polled_coords[2], z) | ||
addtimer(CALLBACK(src, PROC_REF(maw_impact_start), ammo, clicked_turf, xeno_attacker), ammo.impact_time-2 SECONDS) | ||
ammo.launch_animation(clicked_turf, src) | ||
S_TIMER_COOLDOWN_START(src, COOLDOWN_MAW_GLOB, ammo.cooldown_time) | ||
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/// incoming effects for this ammo, 2 sec prior to impact | ||
/obj/structure/xeno/acid_maw/proc/maw_impact_start(datum/maw_ammo/ammo, turf/target, mob/living/user) | ||
addtimer(CALLBACK(src, PROC_REF(maw_impact), ammo, target, user), 2 SECONDS) | ||
ammo.impact_visuals(target) | ||
user.reset_perspective(target) | ||
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///actually does damage effects | ||
/obj/structure/xeno/acid_maw/proc/maw_impact(datum/maw_ammo/ammo, turf/target, mob/living/user) | ||
ammo.on_impact(target) | ||
addtimer(CALLBACK(user, TYPE_PROC_REF(/mob, reset_perspective)), 1 SECONDS) | ||
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/obj/structure/xeno/acid_maw/acid_jaws | ||
name = "acid jaws" | ||
desc = "A hole in the ground. It's walls are coated with resin and there is some smoke billowing out." | ||
icon = 'icons/Xeno/2x2building.dmi' | ||
icon_state = "jaws" | ||
bound_width = 64 | ||
bound_height = 64 | ||
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE | ||
minimap_icon = "acid jaw" | ||
maw_options = list( | ||
/datum/maw_ammo/smoke/neuro, | ||
/datum/maw_ammo/hugger, | ||
/datum/maw_ammo/xeno_fire, | ||
) |
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