Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Practice Hack 2.6.4 #217

Merged
merged 9 commits into from
Nov 18, 2024
Merged

Practice Hack 2.6.4 #217

merged 9 commits into from
Nov 18, 2024

Conversation

idlechild
Copy link
Collaborator

  • Elevator Entry option (short, long, off, defaults to short)
  • Ceres elevator category presets start with Samus entering the room (regardless of elevator option)
  • Add Snes9x 1.61+ to top platform line, and VC replaces Older Emulators
  • Add health alarm always on option
  • Free up space in bank 80 and 82 by moving a bunch of preset logic to another bank (arbitrarily chose bank 83)

I used the enemies in green brinstar main shaft to calibrate the long option elevator. I suspect it is not quite TAS/frame/pixel-perfect but it is close enough. Long option elevator also has a hitch going down morph elevator that no other elevator has.

If you create custom presets while standing on the elevator (or force-stand in any room with an elevator) then you get the elevator behavior.

Only thing left to do is review the category presets, perhaps adjusting if the preset is before or after elevator, or if there should be one on each side). I'm going to leave this up for review until Sunday afternoon or evening and then push.

Any objections to the platform name changes? Is Snes9x 1.61 the right version where 256k SRAM support added?

@idlechild
Copy link
Collaborator Author

Shoot I just noticed the maridia elevator room background is messed up with a short entry down the elevator (obvious once you start falling through the room). I'll want to fix that before release.

@idlechild idlechild merged commit 3e1f2e3 into tewtal:master Nov 18, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant