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I used the enemies in green brinstar main shaft to calibrate the long option elevator. I suspect it is not quite TAS/frame/pixel-perfect but it is close enough. Long option elevator also has a hitch going down morph elevator that no other elevator has.
If you create custom presets while standing on the elevator (or force-stand in any room with an elevator) then you get the elevator behavior.
Only thing left to do is review the category presets, perhaps adjusting if the preset is before or after elevator, or if there should be one on each side). I'm going to leave this up for review until Sunday afternoon or evening and then push.
Any objections to the platform name changes? Is Snes9x 1.61 the right version where 256k SRAM support added?