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Preset Improvements #209
Preset Improvements #209
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Shoutout to EXAKT for providing a bunch of custom presets which were the basis for the RBO double maridia shopping and cleanup sections. For later double maridia sections I mostly copied from the single maridia route and just added health and ammo. I guess it is on to the mapo presets. I may not have a movie but could just follow along with mm2's PB. Also some Ceres presets are busted (again). Pick a "last three rooms" preset and go to elevator room. Idk why Ceres has to be so difficult all the time. |
I'm about a quarter of the way through mapo presets. Once those are done... might be ready to push a release? If there's anything to add to the next release, should get it ready soon. |
Mapo presets are done. Remaining things that I know of before release:
Anything else? Might be ready to release tomorrow morning. |
Alright I just have to fix the nintendo power presets and update version and then this PR is done! I plan to finish and push today. |
I'm walking through our presets. It's a little easier now that I've beefed up my local PresetTool, but it's still going to be a little while. I have a plan to fix the backgrounds on the hundo and RBO presets but that will take a little time as well. I figured I post progress as I go.
One interesting find was, if you used a "bad" preset to misalign door offsets, so that you have the glitched graphics and door transitions, loading a preset did not fix the door offsets. I wonder if that used to work but broke at some point. I tried a fix and it seemed to work.
By "bad" preset, I mean a perfectly fine preset (in this case the Backtracking --> Red Brinstar Green Gate preset) that has bad scrolls, so if you head towards maridia instead of red brinstar, you can hit the bottom door before the camera scrolls to it. We've fixed a lot of those already, but I'm adding more fixes as I find them.