Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Preset Improvements #209

Merged
merged 32 commits into from
Oct 27, 2024
Merged

Preset Improvements #209

merged 32 commits into from
Oct 27, 2024

Conversation

idlechild
Copy link
Collaborator

I'm walking through our presets. It's a little easier now that I've beefed up my local PresetTool, but it's still going to be a little while. I have a plan to fix the backgrounds on the hundo and RBO presets but that will take a little time as well. I figured I post progress as I go.

One interesting find was, if you used a "bad" preset to misalign door offsets, so that you have the glitched graphics and door transitions, loading a preset did not fix the door offsets. I wonder if that used to work but broke at some point. I tried a fix and it seemed to work.

By "bad" preset, I mean a perfectly fine preset (in this case the Backtracking --> Red Brinstar Green Gate preset) that has bad scrolls, so if you head towards maridia instead of red brinstar, you can hit the bottom door before the camera scrolls to it. We've fixed a lot of those already, but I'm adding more fixes as I find them.

@idlechild
Copy link
Collaborator Author

Shoutout to EXAKT for providing a bunch of custom presets which were the basis for the RBO double maridia shopping and cleanup sections. For later double maridia sections I mostly copied from the single maridia route and just added health and ammo.

I guess it is on to the mapo presets. I may not have a movie but could just follow along with mm2's PB.

Also some Ceres presets are busted (again). Pick a "last three rooms" preset and go to elevator room. Idk why Ceres has to be so difficult all the time.

@idlechild
Copy link
Collaborator Author

I'm about a quarter of the way through mapo presets. Once those are done... might be ready to push a release? If there's anything to add to the next release, should get it ready soon.

@idlechild
Copy link
Collaborator Author

Mapo presets are done. Remaining things that I know of before release:

  • The map station bits are not honored when switching through category presets, so you might see areas marked in blue that you haven't visited yet, or you might jump into a Tourian preset and some areas aren't marked blue (Tourian map is handed to the player by default and that is reflected in the preset data)

  • Some Ceres presets still have an issue when returning to elevator room

  • Kyzentun had a request to open all doors, hopefully simple enough to implement

Anything else? Might be ready to release tomorrow morning.

@idlechild idlechild marked this pull request as ready for review October 27, 2024 16:46
@idlechild
Copy link
Collaborator Author

Alright I just have to fix the nintendo power presets and update version and then this PR is done! I plan to finish and push today.

@idlechild idlechild merged commit 395919b into tewtal:master Oct 27, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants