Most state management libraries don't clone your state for you.
Most don't optionally deep clone your state.
Most don't offer an entire messaging system either.
Most don't come as a 2kb gzipped package.
This one does.
- To manage state with a simple pub/sub pattern
- To improve upon the pub/sub with unidirectional data flow
- For State to return a new state (pure function)
- Message filtering can be applied without a
switch
statement (you create your own event$type
) - To allow for manipulation of deeply nested state properties through use of strings
{'my[index]deeply.nests.state': 'new value'}
(we're sending this to substate to not mutate the state, but make a new copy (Flux-y)! - Maintain a small size
The store
is the substate instance. It has methods and state storage. It basically handles all your changes for you and acts as a mediator between different parts of your application. It's really a simple pub/sub pattern with data in it. That's all.
store - "I'll handle this!"
___________________
| |
| message queues |
| application state |
|___________________|
A method that shoots a $type
and payload
to the store
.
This method tells the store
:
"Hey store. I need you to send this message $type
out. And here's a payload
of data to send with it!"
store.emit($type, payload);
A method that listens for the above $type
and fires a callback function that gets passed the emit
methods payload
"Hello store. When you send out a message of this $type
, please fire this callbackFunction
and pass it your payload
! Thanks!"
store.on($type, callbackFunction);
A method that stops a certain callbackFunction
on a specific $type
"Howdy store. When you send out a message of this $type
, you don't need to fire this callbackFunction
. Please remove the function from your queue."
store.off($type, callbackFunction);
An object of data. You can put any data in there that you want. The idea is that you would put your updated state
object in there. The store
will save your old state and emit
your make updates to your new state according to this object. When triggering a state change with UPDATE_STATE
you have the option of passing 2 fields into your payload
$type
- this is a String value of a message$type
that thestore
willemit
. So if you pass it$type: "SAY_HI"
, thestore
will emitstore.emit("SAY_HI", data)
and any callbacks that have been registered withstore.on("SAY_HI", callback)
will be fired in registration order.$deep
- this is a boolean that, when set totrue
will deep clone your state object. In the guts of the store we useObject.assign
, which does not deep clone the state object. But the store has a special trick that can deep clone for you. So that means you don't have to normalize your state. You can have it as nested and complicated as you want. This is a huge plus for people who want their state to reflect their complex dataset.
- (if using modules)
//store.js
import Substate from "substate";
export const store = new Substate({
name: "storeExample",
defaultDeep: true,
afterUpdate: [myMiddleware],
beforeUpdate: [myBeforeMiddleware],
state: {
todos: [],
},
});
// MyComponent.js
import { store } from "./store.js";
- Components will register one or more methods to rerender themselves using your instance (see instantiation)
using
myInstance.on('STATE_UPDATED', rerender)
per method You can register to a custom event as well
// MyComponent.js
// default state event
store.on("STATE_UPDATED", rerenderFunction);
// custom state event
store.on("HEIGHT_CHANGE", rerenderFunction);
- Components take UI event ("click", "focus", etc) and pass it off to a Handler/Reducer
// MyComponent.js
element.addEventListener("click", clickHandler);
- The Handler/Reducer figures out what should change in the state (it does not update the state directly). It also figures out if/what
$type
should be sent to the Pub/Sub module
// MyComponent.js
clickHandler = () => {
// define which fields should be updated and to what values
// you can use string notation because of the underlying technology in substate!
const newState = {
name: "Pablo",
"height.inches": 62,
"height.centimeters": 157.48,
//$type: "HEIGHT_CHANGE", -- tells the store to emit a custom event when the state is updated
//$deep: true, -- tells the store to deep clone the state
};
store.updateState(newState);
// OR use the UPDATE_STATE event
store.emit("UPDATE_STATE", newState);
// OR use a custom event
};
A couple notes:
If you want a deep clone pass in $deep: true
into the state on emit. OR defaultDeep: true
in the options.
const newState = {
...newValues,
$deep: true,
};
If you want to emit a custom event, you can pass in a $type
If you want a deep clone pass in $deep: true
into the state on emit. OR defaultDeep: true
in the options.
const newState = {
...newValues,
$type: "HEIGHT_CHANGE",
};
interface IPubSub {
events: IEvents; //Holds the events and their listeners
on(eventName: string, fn: Function): void; //Adds a listener to an event
off(eventName: string, fn: Function): void; //Removes a listener from an event
removeAll(): void; //Removes all listeners from all events
removeAllOf(eventName: string): void; //Removes all listeners from a specific event
emit(eventName: string, data: object): void; //Emits an event with data
}
The Substate instance is a pub/sub pattern with a state storage. It has methods and state storage. It basically handles all your changes for you and acts as a mediator between different parts of your application. It's really a simple pub/sub pattern with data in it. That's all.
export interface ISubstate extends IPubSub {
name: string; // name of the instance
afterUpdate: Function[] | []; // array of functions to be called after state update
beforeUpdate: Function[] | []; // array of functions to be called before state update
currentState: number; // index of the current state
stateStorage: IState[]; // array of states
defaultDeep: boolean; // default deep clone setting
getState(index: number): {}; // get state by index
getCurrentState(): IState; // get current state
getProp(prop: string): any; // get property from current state
resetState(): void; // reset state to initial state
updateState(action: IState): void; // update state with action
}
The configuration object for the Substate instance. You pass is into the Substate instance
export interface IConfig {
name?: string;
afterUpdate?: Function[] | [];
beforeUpdate?: Function[] | [];
currentState?: number;
stateStorage?: IState[];
defaultDeep?: boolean;
state?: object;
}
interface IState {
[key: string]: any;
$type?: string;
$deep?: boolean;
}
interface IEvents {
[id: string]: Function[];
}