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Here's where you can support me in my rendering work on Bevy, if you want to do that. I've worked on realtime raytraced dynamic global illumination, meshlets, post processing, and other cool rendering things.

Disclaimer: Not officially associated with the Bevy org, I'm just a volunteer.

https://bevyengine.org

Featured work

  1. bevyengine/bevy

    A refreshingly simple data-driven game engine built in Rust

  2. JMS55/sandbox

    A sand simulation game

    Rust 317
  3. JMS55/botnet

    Multiplayer programming game using Rust and WebAssembly

    Rust 70

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