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Device file abstraction & Mouse hid implementation #1530
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* system/msgdialog: callback available to be used by host * sdl window: mouse capture var * lib/pad: basic special pad impl scaffold & steering wheel (config specialPadClass set to 6 is required) * handle all mouse inputs & ask to capture when first opened
looking promising |
for tests : you need libSceMouse.sprx on sys_modules folder . Testing games should be ones that spams sceMouseRead on log |
TRANSFORMERS: Devastation crashes when it askes to use mouse |
NieR: Automata doesn't even boot with this, on main it would show the splash screen, and crash before the main menu. |
Also steering wheel emulation (
???)