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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#include "core/libraries/kernel/time_management.h" | ||
#include "input/mouse.h" | ||
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namespace Input { | ||
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GameMouse::GameMouse() { | ||
m_states_num = 0; | ||
m_last_state = MouseState(); | ||
} | ||
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int GameMouse::ReadStates(MouseState* states, int states_num, bool* isConnected) { | ||
std::scoped_lock lock{m_mutex}; | ||
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*isConnected = m_connected; | ||
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int ret_num = 0; | ||
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if (m_connected) { | ||
if (m_states_num == 0) { | ||
ret_num = 1; | ||
states[0] = m_last_state; | ||
} else { | ||
for (uint32_t i = 0; i < m_states_num; i++) { | ||
if (ret_num >= states_num) { | ||
break; | ||
} | ||
auto index = (m_first_state + i) % MAX_MOUSE_STATES; | ||
if (!m_private[index].obtained) { | ||
m_private[index].obtained = true; | ||
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states[ret_num++] = m_states[index]; | ||
} | ||
} | ||
} | ||
} | ||
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return ret_num; | ||
} | ||
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MouseState GameMouse::GetLastState() const { | ||
if (m_states_num == 0) { | ||
return m_last_state; | ||
} | ||
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auto last = (m_first_state + m_states_num - 1) % MAX_MOUSE_STATES; | ||
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return m_states[last]; | ||
} | ||
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void GameMouse::AddState(const MouseState& state) { | ||
if (m_states_num >= MAX_MOUSE_STATES) { | ||
m_states_num = MAX_MOUSE_STATES - 1; | ||
m_first_state = (m_first_state + 1) % MAX_MOUSE_STATES; | ||
} | ||
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auto index = (m_first_state + m_states_num) % MAX_MOUSE_STATES; | ||
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m_states[index] = state; | ||
m_last_state = state; | ||
m_private[index].obtained = false; | ||
m_states_num++; | ||
} | ||
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void GameMouse::CheckButton(int id, u32 button, bool isPressed) { | ||
std::scoped_lock lock{m_mutex}; | ||
auto state = GetLastState(); | ||
state.time = Libraries::Kernel::sceKernelGetProcessTime(); | ||
if (isPressed) { | ||
state.buttonsState |= button; | ||
} else { | ||
state.buttonsState &= ~button; | ||
} | ||
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AddState(state); | ||
} | ||
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}; // namespace Input |
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Original file line number | Diff line number | Diff line change |
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#pragma once | ||
#include <mutex> | ||
#include "common/types.h" | ||
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namespace Input { | ||
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struct MouseState { | ||
u32 buttonsState = 0; | ||
u64 time = 0; | ||
}; | ||
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constexpr u32 MAX_MOUSE_STATES = 64; | ||
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class GameMouse { | ||
public: | ||
GameMouse(); | ||
virtual ~GameMouse() = default; | ||
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int ReadStates(MouseState* states, int states_num, bool* isConnected); | ||
MouseState GetLastState() const; | ||
void CheckButton(int id, u32 button, bool isPressed); | ||
void AddState(const MouseState& state); | ||
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private: | ||
struct StateInternal { | ||
bool obtained = false; | ||
}; | ||
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std::mutex m_mutex; | ||
bool m_connected = true; | ||
MouseState m_last_state; | ||
int m_connected_count = 0; | ||
u32 m_states_num = 0; | ||
u32 m_first_state = 0; | ||
std::array<MouseState, MAX_MOUSE_STATES> m_states; | ||
std::array<StateInternal, MAX_MOUSE_STATES> m_private; | ||
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}; | ||
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} // namespace Input |
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