Starscream is a conforming WebSocket (RFC 6455) client library in Swift for iOS and OSX.
It's Objective-C counter part can be found here: Jetfire
- Conforms to all of the base Autobahn test suite.
- Nonblocking. Everything happens in the background, thanks to GCD.
- Simple delegate pattern design.
- TLS/WSS support.
- Simple concise codebase at just a few hundred LOC.
First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
import Starscream
Once imported, you can open a connection to your WebSocket server. Note that socket
is probably best as a property, so your delegate can stick around.
var socket = WebSocket(url: NSURL(scheme: "ws", host: "localhost:8080", path: "/"))
socket.delegate = self
socket.connect()
After you are connected, there are some delegate methods that we need to implement.
websocketDidConnect is called as soon as the client connects to the server.
func websocketDidConnect(socket: WebSocket) {
println("websocket is connected")
}
websocketDidDisconnect is called as soon as the client is disconnected from the server.
func websocketDidDisconnect(socket: WebSocket, error: NSError?) {
println("websocket is disconnected: \(error!.localizedDescription)")
}
websocketDidReceiveMessage is called when the client gets a text frame from the connection.
func websocketDidReceiveMessage(socket: WebSocket, text: String) {
println("got some text: \(text)")
}
websocketDidReceiveData is called when the client gets a binary frame from the connection.
func websocketDidReceiveData(socket: WebSocket, data: NSData) {
println("got some data: \(data.length)")
}
The delegate methods give you a simple way to handle data from the server, but how do you send data?
The writeData method gives you a simple way to send NSData
(binary) data to the server.
self.socket.writeData(data) //write some NSData over the socket!
The writeString method is the same as writeData, but sends text/string.
self.socket.writeString("Hi Server!") //example on how to write text over the socket!
The writePing method is the same as writeData, but sends a ping control frame.
self.socket.writePing(NSData()) //example on how to write a ping control frame over the socket!
The disconnect method does what you would expect and closes the socket.
self.socket.disconnect()
Returns if the socket is connected or not.
if self.socket.isConnected {
// do cool stuff.
}
You can also override the default websocket headers with your own custom ones like so:
socket.headers["Sec-WebSocket-Protocol"] = "someother protocols"
socket.headers["Sec-WebSocket-Version"] = "14"
socket.headers["My-Awesome-Header"] = "Everything is Awesome!"
If you need to specify a protocol, simple add it to the init:
//chat and superchat are the example protocols here
var socket = WebSocket(url: NSURL(scheme: "ws", host: "localhost:8080", path: "/"), protocols: ["chat","superchat"])
socket.delegate = self
socket.connect()
There are a couple of other properties that modify the stream:
var socket = WebSocket(url: NSURL(scheme: "ws", host: "localhost:8080", path: "/"), protocols: ["chat","superchat"])
//set this if you are planning on using the socket in a VOIP background setting (using the background VOIP service).
socket.voipEnabled = true
//set this you want to ignore SSL cert validation, so a self signed SSL certificate can be used.
socket.selfSignedSSL = true
A custom queue can be specified when delegate methods are called. By default dispatch_get_main_queue
is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
var socket = WebSocket(url: NSURL(scheme: "ws", host: "localhost:8080", path: "/"), protocols: ["chat","superchat"])
//create a custom queue
socket.queue = dispatch_queue_create("com.vluxe.starscream.myapp", nil)
Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server.
Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for Cocoapods/framework support.
At this time, Cocoapods support for Swift frameworks is supported in a pre-release.
To use Starscream in your project add the following 'Podfile' to your project
source 'https://github.com/CocoaPods/Specs.git'
xcodeproj 'YourProjectName.xcodeproj'
platform :ios, '8.0'
pod 'Starscream', :git => "https://github.com/daltoniam/starscream.git", :tag => "0.9.1"
target 'YourProjectNameTests' do
pod 'Starscream', :git => "https://github.com/daltoniam/starscream.git", :tag => "0.9.1"
end
Then run:
pod install
You can validate Starscream.podspec using:
pod spec lint Starscream.podspec
This should be tested with a sample project before releasing it. This can be done by adding the following line to a Podfile
:
pod 'Starscream', :git => 'https://github.com/username/starscream.git'
Then run:
pod install
If all goes well you are ready to release. First, create a tag and push:
git tag 'version'
git push --tags
Once the tag is available you can send the library to the Specs repo. For this you'll have to follow the instructions in Getting Setup with Trunk.
pod trunk push Starscream.podspec
Check out the Carthage docs on how to add a install. The Starscream
framework is already setup with shared schemes.
First see the installation docs for how to install Rogue.
To install Starscream run the command below in the directory you created the rogue file.
rogue add https://github.com/daltoniam/starscream
Next open the libs
folder and add the Starscream.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the Starscream.framework
to your "Link Binary with Libraries" phase. Make sure to add the libs
folder to your .gitignore
file.
Simply grab the framework (either via git submodule or another package manager).
Add the Starscream.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the Starscream.framework
to your "Link Binary with Libraries" phase.
If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the Starscream.framework
or StarscreamOSX.framework
to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add Starscream.framework
or StarscreamOSX.framework
depending on if you are building an iOS or OSX app. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add Starscream.framework
or StarscreamOSX.framework
respectively.
- Complete Docs
- Add Unit Tests
Starscream is licensed under the Apache v2 License.