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feat: streaming rendering with Suspense boundaries as flush trigger #296
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feat: use custom element for hydration feat: add onError to renderToChunks feat: add renderToPipeableStream
This reduces code and *should* also be more performant than recursive JS iteration. See: https://developer.mozilla.org/en-US/docs/Web/API/NodeIterator
feat: use comments instead of element as marker
… on #241 (#267) * use index.module.js when benchmarking, since its the output of `npm run transpile` * fix bench:v8 output path * update microbundle and turn off function inlining * fix JSX entrypoint and tests * fix type defintion to reflect removed exports and options * fix root copy of jsx types * optimize renderToString performance using switch and short-circuiting * Create bright-ligers-jam.md * Update bright-ligers-jam.md * Update bright-ligers-jam.md * Backport changes from #237 (child/parent properties, simplified Fragment handling) * ci: update github actions (#266) * ci: update actions/checkout to v3 * ci: update actions/cache to v3 * merge master * lockfile version * update benchmarking reference implmementation to 5.2.6 (6a0bec2) * fix tests * fix before diff hook being called on invalid vnodes * move non-exported files into a lib directory * update pretty implementation and move typedefs into a d.ts * Move chunked implementation out of the default entrypoint * update tests to reflect chunking being moved out of default entrypoint * fix d8 bench script --------- Co-authored-by: Abdul Rauf <[email protected]>
🦋 Changeset detectedLatest commit: cb505ac The changes in this PR will be included in the next version bump. This PR includes changesets to release 1 package
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This is great! Left some minor comments, but I'm good with landing this as early as possible and iterating on it in main
👍
Promise.resolve().then(() => { | ||
options.onShellReady && options.onShellReady(); | ||
}); |
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Would this fire when the rendering of the shell already errors? Not sure if the expected behavior is to call onShellReady
regardless or only in the error case.
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The render runs synchronously, so after a micro-tick this just tells us that the synchronous shell render is done
Changes
Preact
I use a build of Preact with comments enabled for the demo preactjs/preact#4128
Notes
While creating this demo I noticed a bug where when we suspend twice from a streaming boundary we end up in an infinite loop, also we can't unset
_parent
while streaming this would need to happen after everything 😩Solved it by using
_vnodeId
to have consistent ids for Suspense boundaries, keep checking for additions to the boundaries withforkSuspended
and more fixes.Demo
The demo basically forces a less than ideal scenario:
useQuery
which is suspense enabled and throws as it doesn't have the pokemons - hydration pausesNormally front-end data-fetching libraries will include the data in a
<script>
tag that gets flushed to the client so the data-restoration is synchronous. This demo however is meant to show off the resumed hydration.