Releases: pkmniako/OtherWorlds_Public
1.0.6
To play with this mod, you also need to install Kopernicus.
Also highly recommended getting KSPCommunityFixes and a high-ISP parts mod, like Far Future Tech or similar.
Changes:
- Fixes
- Removed old, now broken config for multi-star solar panels
1.0.5
To play with this mod, you also need to install Kopernicus.
Also highly recommended getting KSPCommunityFixes and a high-ISP parts mod, like Far Future Tech or similar.
Changes:
- Story mode
- Some signals' ranges made bigger
- Fixes
- Applied new kopernicus settings for OnDemand loading and handling of far away colliders
- Fixed generated waypoints with the custom UI missing a space
- Rise range of sprite core antenna to reach the star (Between 2017 and now something happened)
- Fixed Vassa not having clouds when using newer version of the Volumetric Clouds mod
1.0.4
To play with this mod, you also need to install Kopernicus.
Also highly recommended getting KSPCommunityFixes and a high-ISP parts mod, like Far Future Tech.
Changes:
- Celestial Bodies
- Started testing EVE Raymarched clouds in Vassa if that version of EVE is installed.
- Fixes
- Module Manager applying clouds to every single EVE_CLOUDS node, ending up duplicating clouds, has been fixed.
- Added template to Ice Giant to add missing settings which lack were breaking the RnD science archive screen.
1.0.3
To play with this mod, you also need to install Kopernicus.
Also highly recommended getting KSPCommunityFixes and a high-ISP parts mod, like Far Future Tech.
Changes:
- Story Mode
- One signal's range made bigger
- Made a clue slightly better - Fixes
- Fixed lights from vessels showing up when reading signals
1.0.2
To play with this mod, you also need to install Kopernicus.
Changes:
- Story Mode
- Added a pop-out window on new saves to indicate what to do to start the story
- Added other pop-outs
- Rephrased a clue due to imprecision - Fixes
- Lowered the terrain quality of C4-2 to avoid some clipping.
1.0.1
To play with this mod, you also need to install Kopernicus.
Changes:
- Fixes
- Fixed (hopefuly) parallax configuration overriding other mod's configurations for the same mod
- Made parallax configuration for C2-1 less laggy
- Partly removed kopernicus debugging things
1.0.0 - "PRP-2611" version
At long last, the full release of the mod Other Worlds (Reboot)!
To play with this mod, you also need to install Kopernicus.
If you knew of the mod before this release, these are the changes and additions you can expect:
- Story Mode
- Added a story mode to the mod
- Celestial Bodies
- Usage of a smoother heightmap PQS mod
- Complete Redesign of Troni
- Complete Redesign of Kevari
- New look for Prima and Secunda
- New look for Nienna
- Addition of new features to Pequar
- Colormap changes for Vassa (Some regions are not on ice)
- Colormap changes for C2-1 (Reintrodution of Green Substrate)
- Biomes for C2-1
- Biomes for C3-1
- Biomes for Secunda
- New Biomes for Troni
- New Biomes for Prima
- Added a lot of science experiment definitions (Courtesy of DibzNr)
- Gameplay
- Changed the Science points obtained from experiments
- Adjusted contract weights so no exoplanet appears as random stock contracts
- EVE (Clouds)
- New Aurora for Pequar
- Sand stream for Pequar
- Made Scatter-less Atmospheric effects less powerful
- Fixes
- Biomes now have fixed internal names
- Prima and Secunda now have more predictable vessel paths
- C2-1 and C3-1 made smaller to have big, non-buggy Spheres of Influence
- Reduced terrain quality on C2-1, reducing kraken attacks
- Removed some seams on some cloud maps
- Other
- Most textures now use the OnDemand system, though not all