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The GameObject.destroy method has a new fromScene parameter, set automatically by Phaser. Fix #5716 (thanks @rexrainbow)
The Game Object DESTROY event is now set the new fromScene boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @rexrainbow)
Bug Fixes
Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @vforsh)
Fixed an issue in the FillPathWebGL function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @rexrainbow)
Fixed rendering parameters in IsoBox and IsoTriangle Game Objects that stopped them from rendering correctly.
Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D)