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Room scanning refactor #127

Merged
merged 12 commits into from
Nov 3, 2024
Merged

Room scanning refactor #127

merged 12 commits into from
Nov 3, 2024

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odtheking
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@odtheking odtheking commented Oct 24, 2024

i am thinking it would make more sense if the full room it self had rotation and room data
both those values are applicable for all room components

and then u would have only FullRoom data structure containing: rotation, data, claypos, waypoints, roomcomponents
and a room component data structure containing each rooms x and z and core which should be the only unique per component values

this would make it from having 3 data structures to 2
should also greatly improve syntax so u can do:
val roomName = event.fullRoom?.data.name ?: return
instead of:
val roomName = event.fullRoom?.room.data.name ?: return // <-- orb = orb.orb

Also implemented getRealCoords for PuzzleSolvers and added unique handling for fairy room

odtheking and others added 4 commits October 24, 2024 18:01
boulder solver needs implementation of new refactor
quiz blaze and weridos needs testing
Optimized scanning
Added fairy room support
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Much cleaner code with this refactor, just fix this stuff.

odtheking and others added 8 commits October 26, 2024 00:10
# Conflicts:
#	src/main/kotlin/me/odinmain/features/impl/dungeon/puzzlesolvers/BeamsSolver.kt
#	src/main/kotlin/me/odinmain/features/impl/dungeon/puzzlesolvers/IceFillSolver.kt
#	src/main/kotlin/me/odinmain/features/impl/dungeon/puzzlesolvers/QuizSolver.kt
#	src/main/kotlin/me/odinmain/utils/skyblock/dungeon/tiles/RoomData.kt
@odtheking odtheking merged commit d6550d0 into main Nov 3, 2024
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@odtheking odtheking deleted the Room-Scanning-Refactor branch November 3, 2024 14:37
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2 participants