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MultiBattleship

C# .NET Multiplayer Battleship Project(with chat) using sockets/TCP-IP protocol and WinForms

Has 2 mains, the Server and the Client.

Clients cannot connect without the Server starts, obviously.

Ports/IP are automatically setted, you don't have to read it down.

You can deploy the ships by clicking on the buttons, the lenght of the ships are 5-4-3-3-2 respectively.

Your total health is the total lenght of your ships.

Re-Deploy button nullifiers the entire of your board, NOT the last placement.

You can also change the ship placement style(horizontallyor vetically) by clicking the button BEFORE starting to deploy each ship's parts.

The text of the button show the CURRENT placement style.

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C# Multiplayer Battleship Project using sockets

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