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[P2] Fix issue with Pokemon not evolving until the next floor and cle…
…an up `LevelUpPhase` (pagefaultgames#4854)
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@@ -1,59 +1,66 @@ | ||
import BattleScene from "#app/battle-scene"; | ||
import type BattleScene from "#app/battle-scene"; | ||
import { ExpNotification } from "#app/enums/exp-notification"; | ||
import { EvolutionPhase } from "#app/phases/evolution-phase"; | ||
import { PlayerPokemon } from "#app/field/pokemon"; | ||
import type { PlayerPokemon } from "#app/field/pokemon"; | ||
import { getPokemonNameWithAffix } from "#app/messages"; | ||
import { EvolutionPhase } from "#app/phases/evolution-phase"; | ||
import { LearnMovePhase } from "#app/phases/learn-move-phase"; | ||
import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase"; | ||
import { LevelAchv } from "#app/system/achv"; | ||
import { NumberHolder } from "#app/utils"; | ||
import i18next from "i18next"; | ||
import * as Utils from "#app/utils"; | ||
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase"; | ||
import { LearnMovePhase } from "./learn-move-phase"; | ||
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export class LevelUpPhase extends PlayerPartyMemberPokemonPhase { | ||
private lastLevel: integer; | ||
private level: integer; | ||
protected lastLevel: number; | ||
protected level: number; | ||
protected pokemon: PlayerPokemon = this.getPlayerPokemon(); | ||
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constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) { | ||
constructor(scene: BattleScene, partyMemberIndex: number, lastLevel: number, level: number) { | ||
super(scene, partyMemberIndex); | ||
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this.lastLevel = lastLevel; | ||
this.level = level; | ||
this.scene = scene; | ||
} | ||
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start() { | ||
public override start() { | ||
super.start(); | ||
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if (this.level > this.scene.gameData.gameStats.highestLevel) { | ||
this.scene.gameData.gameStats.highestLevel = this.level; | ||
} | ||
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this.scene.validateAchvs(LevelAchv, new Utils.NumberHolder(this.level)); | ||
this.scene.validateAchvs(LevelAchv, new NumberHolder(this.level)); | ||
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const pokemon = this.getPokemon(); | ||
const prevStats = pokemon.stats.slice(0); | ||
pokemon.calculateStats(); | ||
pokemon.updateInfo(); | ||
const prevStats = this.pokemon.stats.slice(0); | ||
this.pokemon.calculateStats(); | ||
this.pokemon.updateInfo(); | ||
if (this.scene.expParty === ExpNotification.DEFAULT) { | ||
this.scene.playSound("level_up_fanfare"); | ||
this.scene.ui.showText(i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.getPokemon()), level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true); | ||
this.scene.ui.showText( | ||
i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.pokemon), level: this.level }), | ||
null, | ||
() => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false) | ||
.then(() => this.end()), null, true); | ||
} else if (this.scene.expParty === ExpNotification.SKIP) { | ||
this.end(); | ||
} else { | ||
// we still want to display the stats if activated | ||
this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()); | ||
} | ||
} | ||
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public override end() { | ||
if (this.lastLevel < 100) { // this feels like an unnecessary optimization | ||
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1); | ||
for (const lm of levelMoves) { | ||
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1])); | ||
} | ||
} | ||
if (!pokemon.pauseEvolutions) { | ||
const evolution = pokemon.getEvolution(); | ||
if (!this.pokemon.pauseEvolutions) { | ||
const evolution = this.pokemon.getEvolution(); | ||
if (evolution) { | ||
this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel)); | ||
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.pokemon, evolution, this.lastLevel)); | ||
} | ||
} | ||
return super.end(); | ||
} | ||
} |