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[Move] Implement Grudge (pagefaultgames#4794)
* some work * slay dnr * Fixed up move mechanics * bahhh * yawn * updated lapse type to correctness * Test + documentation * yattt * Remove some redundant code * Apply suggestions from code review Co-authored-by: innerthunder <[email protected]> * Update battler-tags.ts * Fix `PokemonAnimPhase` --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <[email protected]> Co-authored-by: innerthunder <[email protected]>
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Original file line number | Diff line number | Diff line change |
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import { Abilities } from "#enums/abilities"; | ||
import { Moves } from "#enums/moves"; | ||
import { Species } from "#enums/species"; | ||
import { BattlerIndex } from "#app/battle"; | ||
import GameManager from "#test/utils/gameManager"; | ||
import Phaser from "phaser"; | ||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; | ||
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describe("Moves - Grudge", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
game.override | ||
.moveset([ Moves.EMBER, Moves.SPLASH ]) | ||
.ability(Abilities.BALL_FETCH) | ||
.battleType("single") | ||
.disableCrits() | ||
.enemySpecies(Species.SHEDINJA) | ||
.enemyAbility(Abilities.WONDER_GUARD) | ||
.enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]); | ||
}); | ||
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it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => { | ||
await game.classicMode.startBattle([ Species.FEEBAS ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon(); | ||
game.move.select(Moves.EMBER); | ||
await game.forceEnemyMove(Moves.GRUDGE); | ||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); | ||
await game.phaseInterceptor.to("BerryPhase"); | ||
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); | ||
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expect(playerMove?.getPpRatio()).toBe(0); | ||
}); | ||
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it("should remain in effect until the user's next move", async () => { | ||
await game.classicMode.startBattle([ Species.FEEBAS ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon(); | ||
game.move.select(Moves.SPLASH); | ||
await game.forceEnemyMove(Moves.GRUDGE); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); | ||
await game.toNextTurn(); | ||
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game.move.select(Moves.EMBER); | ||
await game.forceEnemyMove(Moves.SPLASH); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); | ||
await game.phaseInterceptor.to("BerryPhase"); | ||
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); | ||
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expect(playerMove?.getPpRatio()).toBe(0); | ||
}); | ||
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it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => { | ||
// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm | ||
game.override | ||
.moveset([ Moves.FALSE_SWIPE ]) | ||
.startingLevel(100) | ||
.ability(Abilities.SAND_STREAM) | ||
.enemySpecies(Species.RATTATA); | ||
await game.classicMode.startBattle([ Species.GEODUDE ]); | ||
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const enemyPokemon = game.scene.getEnemyPokemon(); | ||
const playerPokemon = game.scene.getPlayerPokemon(); | ||
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game.move.select(Moves.FALSE_SWIPE); | ||
await game.forceEnemyMove(Moves.GRUDGE); | ||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); | ||
await game.phaseInterceptor.to("BerryPhase"); | ||
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expect(enemyPokemon?.isFainted()).toBe(true); | ||
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE); | ||
expect(playerMove?.getPpRatio()).toBeGreaterThan(0); | ||
}); | ||
}); |