Unity3d EditorWindow, that show runtime size of folders in Project Window
- Use Profiler.GetRuntimeMemorySizeLong to calculate size
- Sorting Alphabetical / Size
- Asyncronous calculation
- Show uncollapsed sub-subfolders from project left-side
- Prefabs size is incorrect (won't fix)
- Not calculate Scenes size (Profiler.GetRuntimeMemorySizeLong throw error, won't fix)