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Merge multiple compile_commands.json files #12911
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Hi @yiftahw, before you get too far into this approach, what I believe we would like to see for #7029 would be a modification to the compileCommands property that accepts an array of strings (paths to the individual files to merge) instead of performing an actual merge and saving the results into another file. The starting point is more like this (this is an incomplete code sample): "compileCommands": {
"oneOf": [
{
"type": "string"
},
{
"type": "array",
"items": {
"type": "string"
}
}
],
"markdownDescription": "Full path to `compile_commands.json` file for the workspace.",
"descriptionHint": "Markdown text between `` should not be translated or localized (they represent literal text) and the capitalization, spacing, and punctuation (including the ``) should not be altered.",
},
package.json "C_Cpp.default.compileCommands": {
"oneOf": [
{
"type": "string"
},
{
"type": "array",
"items": {
"type": "string"
}
}
],
"markdownDescription": "%c_cpp.configuration.default.compileCommands.markdownDescription%",
"scope": "machine-overridable"
}, Then in code, the compileCommands property/setting is treated as Unfortunately, that part of the change requires access to the closed-source portion of the code which you don't have access to. |
Hi @bobbrow thanks for the quick reply! Is there a plan to add this feature to the closed-source part of the code? I'm more than willing to work on the open-source part. |
Sorting by upvotes, this feature is on the first page of language server feature requests, though it's not terribly close to the top. However, since a lot of the higher voted features are not currently actionable and this one shouldn't be too costly to implement, we may be able to find some time to prioritize it sooner. I can't provide an estimate of when we'd get to it, but if you did the open source part, that could help accelerate us completing the closed source part. Things we'd like to see on the open source part:
There could be other things I'm not thinking of right now, but we'd figure those out during PR, or perhaps you will run into them during development if you choose to help with this. Thank you! |
@bobbrow I'll start fiddling with your approach and create a new draft once some work is done... Thanks for the tips! |
@bobbrow Yeah, the work to enable compileCommands to be an array of strings seems pretty small on the cpptools side. |
@bobbrow @sean-mcmanus on a different note, may I ask why do we monitor and send a // partial snippet from `src/LanguageServer/configurations.ts`
// `CppProperties::updateCompileCommandsFileWatchers()`
this.configurationJson.configurations.forEach(c => {
filePaths.add(fileSystemCompileCommandsPath);
});
filePaths.forEach((path: string) => {
this.compileCommandsFileWatchers.push(fs.watch(path, () => {
this.compileCommandsFileWatcherTimer = setTimeout(() => {
this.compileCommandsFileWatcherFiles.forEach((path: string) => {
this.onCompileCommandsChanged(path); // <- notify language server |
@sean-mcmanus just to make sure, I'm asking wether the language server benfits from knowing in advance that a again, the fallback case in monitoring all the files by the file watchers but only the currently used one in the fallback case causes a weird side effect: if a if you think there is no benefit on notifying the language server on changes to |
@yiftahw No, cpptools does not need to know that a compile_commands.json has changed if it's not set in the current configuration -- it just results in unnecessary processing. However, if a configurationProvider is set, then compileCommands may still be used as a fallback (but it doesn't need to be updated if compileCommands is not set). |
Is there a way in the open source part of the extension to know if there is some issue with the configuration provider and we need to fall back to using compile commands? (if set) |
You might be able to call canProvideConfiguration. The communicate with the configuration provider is all done in the open source TypeScript. Actually, upon further review it appears my answer to your previous question was incorrect -- the current implementation does appear to rely on switching a configuration having already received a didChangeCompileCommands message, and otherwise it looks like it would continue to use the old compile commands, but that seems like the wrong implementation to me. Maybe it could be changed such that when a user switches configurations, then it can send the didChangeCompileCommands then (ideally beforehand). |
closing in favor of #12960 |
Abstract
compile_commands.json
on the fly whenever they are added/changed based on a configuration saved in.vscode/settings.json
Usage
define the following entries in
.vscode/settings.json
:"C_Cpp.default.compileCommands"
is not changed (to a list) for backwards compatibility.Why are glob patterns not supported here?
CMake Tools
extension supports glob patterns without consuming heavy CPU resources as it only tries to recursively search forcompile_commands.json
files when a build is finished succesfully. (one time per build process)C/C++
extension doesn't know when a build is started (or finished), it will need to recursively monitor files constantly.Error Handling
"sources"
don't existsettings.json
C++ Configuration Errors
are used exclusively by the native language servercompile_commands.json
can't be parsedState Machine
TODO:
settings.ts
ingetMergeCompileCommands()
console.log()
prints