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Update CHANGELOG.md
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mchorse committed Aug 30, 2018
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Blockbuster's change log.

## Version 1.5.1

This patch update fixes minor bugs introduced in `1.5`, as well as fixing some of the older bugs. Also, this patch contains a little surprise for `1.10.2` and `1.11.2`, allowing them enjoy `1.12.2` exclusive item model feature introduced in `1.5`.

**Compatible** with Metamorph `1.1.6` and Aperture `1.1`. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.

* Added item model rendering from `1.12.2` to `1.11.2` and `1.10.2` builds
* Added a procedure to clean up GL resources after models are getting removed
* Fixed NPE in `ClientHandlerActorPause` (reported by KazerLight)
* Fixed `ResourceLocation` to `TextureLocation` in 1.11.2+ branches (reported by AzureZhen)
* Fixed issues with mixed MTL and cubic limbs
* Fixed last edited action not saved when switching between files
* Fixed `blockbuster.gui.record_editor.actions.equip.leggings`
* Fixed issue with riding an actor
* Fixed shadow configuration option doesn't get saved
* Fixed add limb with same name bug (reported by \_TroloTroll\_)
* Made pose editor clone a morph into selected morph slot (instead of modifying current)
* Made `invert` property use Z axis instead of Y for yaw when `looking` is enabled
* Made playback button and confirm break director block GUIs not pause the game
* Made `null` director block and model block if they aren't accessible in the world
* Made the model rebuild on `holding` button click

## Version 1.5 (GUIs and custom models)

Blockbuster `1.5` is a massive update which improves almost every aspect of the mod. Main features of `1.5` are: improved support for OBJ, revamped GUIs, improved damage control and green screen features.
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imported/exported and played
* Added camera fixtures. Camera fixture is the definition of how camera should
behave. Following fixtures were added:
* Idle fixture – static camera shot
* Idle fixture – static camera shot
* Path fixture – linear-interpolated camera path way
* Follow fixture – camera follows given entity from specified angle
(specified angle is determined when the fixture is being added)
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* Added `camera` command which allows players to manage profiles and fixtures
* Added camera profile rendering
* Added camera key bindings for:
* Removing last fixture
* Adding idle, look or follow fixture to current camera profile
* Toggle camera profile rendering
* Start or stop camera profile
* Removing last fixture
* Adding idle, look or follow fixture to current camera profile
* Toggle camera profile rendering
* Start or stop camera profile
* Added lava and water support to place block action
* Added playback button GUI and lores
* Fixed actor's rotation when he is spawned with `/action play` command
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