An easy HTTP client for .NET 6+ with support for serialization, deserialization, proxies, testing, and more.
- Wraps
HttpClient
and provides a cleaner and easier interface - Supports any HTTP method
- Per-request timeout with an actual
HttpRequestTimeoutException
- Per-request proxy with transparent pooling
- Built-in serialization of objects to
JSON
/XML
/URL-encoded, extensible to any other format - Built-in deserialization of
JSON
/XML
responses - Download files to disk
- Read responses with specific response encodings
- Automatically enabled decompression of responses (all algorithms supported by .NET, i.e. gzip, DEFLATE, and Brotli)
- Proper pooling and connection lifetime defaults to avoid DNS and socket exhaustion issues
- Allows to mock requests for unit testing
- Heavily used in production by @trackbotpro to send millions of requests per day
This library targets .NET 6 (LTS) because it requires the PooledConnectionLifetime
property on SocketsHttpHandler
, introduced in .NET Core 2.2.
This makes sure that reusing the same HttpClient
for a long time doesn't have unintended consequences affecting DNS resolution. This library in fact keeps a pool of HttpClient
instances that are never disposed.
In particular, the library keeps:
- One
HttpClient
per request host - One
HttpClient
per proxy URI (including credentials)
There is currently no mechanism that disposes HttpClient
instances that are unused, so if you use a lot of random proxies or many different hostnames, you might get into trouble. See Custom HttpClientFactory
for instructions on how to override the default behavior.
Install the PlainHttp NuGet package:
dotnet add package PlainHttp
See the release notes for v2.0.0.
- Basic usage
- Error handling
- Request customization
- Request serialization
- Response deserialization
- Efficiently reading the response body
- Downloading files
- Proxies
- URL building
- Testing mode
- Custom serialization
- Customizing
HttpClient
defaults
Basic GET
request:
string url = "http://random.org";
IHttpRequest request = new HttpRequest(url);
IHttpResponse response = await request.SendAsync();
string body = await response.ReadString();
Also with Uri
:
Uri uri = new Uri("http://random.org");
IHttpRequest request = new HttpRequest(uri);
Checking if the HTTP status code is in the 2xx
range:
IHttpResponse response = await request.SendAsync();
if (!response.Succeeded)
{
Console.WriteLine($"Response status code is {response.StatusCode}");
}
else
{
Console.WriteLine($"Successful response in {response.ElapsedMilliseconds} ms");
}
Asserting that the HTTP status code is in the 2xx
range:
IHttpResponse response = await request.SendAsync();
response.EnsureSuccessStatusCode(); // may throw HttpRequestException
Every exception is wrapped in an HttpRequestException
, from which HttpRequestTimeoutException
is derived:
try
{
IHttpResponse response = await request.SendAsync();
}
catch (HttpRequestException ex)
{
if (ex is HttpRequestTimeoutException)
{
Console.WriteLine("Request timed out");
}
else
{
Console.WriteLine("Something bad happened: {0}", ex);
// PlainHttp.HttpRequestException: Failed request: [GET https://yyyy.org/] [No such host is known] ---> System.Net.Http.HttpRequestException: No such host is known ---> System.Net.Sockets.SocketException: No such host is known
// etc.
}
}
Setting custom headers:
IHttpRequest request = new HttpRequest(url)
{
Headers = new Dictionary<string, string>
{
// No user agent is set by default
{ "User-Agent", "PlainHttp/1.0" }
}
};
Request a specific HTTP version to be used. If it's not supported, the default HttpVersionPolicy
applies (downgrade to a lower version).
IHttpRequest request = new HttpRequest(url)
{
Version = new Version(2, 0) // HTTP/2
};
Custom timeout (by default no timeout is set):
IHttpRequest request = new HttpRequest(url)
{
Timeout = TimeSpan.FromSeconds(10)
};
POST
request with URL-encoded payload:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new FormUrlEncodedPayload(new
{
hello = "world",
buuu = true
})
};
POST
request with JSON payload (powered by System.Text.Json
):
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new JsonPayload(new
{
hello = "world"
})
};
You can pass JsonSerializerOptions
with the second argument of JsonPayload
.
If you already have a JSON-serialized string, just pass it directly:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new JsonPayload("{ \"key\": true }")
};
POST
request with XML payload (powered by System.Xml.Serialization.XmlSerializer
):
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new XmlPayload(new
{
something = "web"
})
};
You can pass XML serialization options with the second argument of XmlPayload
(XmlWriterSettings
). If you already have an XML-serialized string, just pass it directly.
Note that the XmlPayload
implementation will use the UTF-8
encoding, which is normally not the default in .NET. If you have different requirements you should pass an already-serialized string or implement a custom payload type.
POST
request with plain text payload:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new PlainTextPayload("plain text")
};
To read the response body as a string:
string body = await response.ReadString();
Optionally, you can specify the encoding to use:
string body = await response.ReadString(Encoding.GetEncoding("ISO-8859-1"));
To read the body as a stream:
Stream stream = await response.ReadStream();
Note that when using ReadStream
the response message is not automatically disposed, so you must take care of disposing it manually when you're done with it.
To deserialize the response as JSON:
ResponseDTO content = await response.ReadJson<ResponseDTO>();
To deserialize the response as XML:
ResponseDTO content = await response.ReadXml<ResponseDTO>();
To read the body as a byte array:
byte[] bytes = await response.ReadBytes();
By default, the full response body is loaded in memory during the SendAsync
call. This means that when calling the various Read*
methods, the response body is already fully downloaded and is thereefore read from a memory stream.
To change this, you can set the HttpCompletionOption
request option to HttpCompletionOption.ResponseHeadersRead
(from System.Net.Http
):
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Get,
HttpCompletionOption = HttpCompletionOption.ResponseHeadersRead
};
Now, when you call methods such as ReadString
or ReadJson
, the response body will be streamed from the socket as it arrives.
The library will also take care of respecting the timeout you specified in the request, calculating how much time is left to read the response.
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Get,
HttpCompletionOption = HttpCompletionOption.ResponseHeadersRead,
Timeout = TimeSpan.FromSeconds(10)
};
// This call returns immediately after reading the response headers
IHttpResponse response = await request.SendAsync();
Console.WriteLine($"Reading the headers took {response.ElapsedMilliseconds} ms");
// This call will proceed with reading the HTTP response body from the socket
// and will throw HttpRequestTimeoutException if the response body is not
// fully read within 10 total seconds
string body = await response.ReadString();
Console.WriteLine($"Reading the headers+body took {response.ElapsedMilliseconds} ms in total");
The exception is if you use the ReadStream
method: in that case PlainHttp cannot enforce a timeout when reading from that stream outside the library.
You also must take care of disposing the response manually when using ReadStream
or if you don't read the response body at all:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Get,
HttpCompletionOption = HttpCompletionOption.ResponseHeadersRead,
Timeout = TimeSpan.FromSeconds(10)
};
// You MUST dispose the response manually
// when using HttpCompletionOption.ResponseHeadersRead and ReadStream(),
// or if you don't read the response body at all
using IHttpResponse response = await request.SendAsync();
Stream stream = await response.ReadStream();
// The timeout is not enforced if you read from `stream` here
In all other cases (any other Read*
method), responses are always disposed automatically after reading the response body, also in case of errors.
A note on XML deserialization: the ReadXml
method uses XmlSerializer
, which is not asynchronous. Therefore, the response body is unfortunately always fully read in memory (asynchronously) before deserializing it, no matter the HttpCompletionOption
setting.
You can use the HttpCompletionOption.ResponseHeadersRead
option to efficiently download files to disk:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Get,
HttpCompletionOption = HttpCompletionOption.ResponseHeadersRead
};
IHttpResponse response = await request.SendAsync();
await response.DownloadFileAsync("video.mp4");
You can set a custom proxy per request:
IHttpRequest request = new HttpRequest(url)
{
Proxy = new Uri("http://example.org:3128")
};
Proxy credentials are supported and are automatically parsed from the URI:
IHttpRequest request = new HttpRequest(url)
{
Proxy = new Uri("http://user:[email protected]:3128")
};
Note that due to the implementation of proxies in .NET, proxy credentials are only sent from the second request onwards and only if the proxy responded with 407 Proxy Authentication Required. See this issue for more details.
This library includes the Flurl
URL builder as a dependency. Some Flurl
-provided utilities are used internally but you can also use it to build URLs in an easier way (thanks Todd Menier!):
string url = "http://random.org"
.SetQueryParam("locale", "it")
.SetQueryParam("timestamp", DateTimeOffset.UtcNow.ToUnixTimeMilliseconds());
Unit testing HTTP requests is easy with PlainHttp. You can enqueue HTTP responses that will be dequeued in sequence.
This mechanism is "async safe": the TestingMode
property is static but wrapped in to an AsyncLocal
instance, so that you can run your tests in parallel.
// Run this once
TestingMode http = new TestingMode();
HttpRequest.SetTestingMode(http);
// Then enqueue HTTP responses
HttpResponseMessage msg = new HttpResponseMessage()
{
StatusCode = (HttpStatusCode)200,
Content = new StringContent("oh hello")
};
http.RequestsQueue.Enqueue(msg);
// Then send your requests normally, in the same async context
You can implement your own custom serializer by implementing the IPayload
interface.
For example, here's how you can use Newtonsoft.Json
instead of System.Text.Json
:
public class NewtonsoftJsonPayload : IPayload
{
private readonly object payload;
private readonly JsonSerializerSettings? settings;
public NewtonsoftJsonPayload(object payload)
{
this.payload = payload;
}
public NewtonsoftJsonPayload(object payload, JsonSerializerSettings settings) : this(payload)
{
this.settings = settings;
}
public HttpContent Serialize()
{
return new StringContent(
content: JsonConvert.SerializeObject(payload, settings),
encoding: Encoding.UTF8,
mediaType: "application/json"
);
}
}
Then use it like this:
IHttpRequest request = new HttpRequest(url)
{
Method = HttpMethod.Post,
Payload = new NewtonsoftJsonPayload(new
{
something = "hello"
})
};
You can customize how HttpClient
s and the underlying SocketsHttpHandler
are created by changing the static HttpClientFactory
property.
The default factory provides some level of customization, which you can pass to the constructor. For example:
HttpRequest.HttpClientFactory = new HttpClientFactory(new HttpClientFactory.HttpHandlerOptions
{
IgnoreCertificateValidationErrors = true
});
These options will apply to both proxied and non-proxied HttpClient
s. You can however choose different settings for proxied and non-proxied clients:
HttpRequest.HttpClientFactory = new HttpClientFactory(
// Normal requests
new HttpClientFactory.HttpHandlerOptions
{
IgnoreCertificateValidationErrors = true
},
// Proxied requests
new HttpClientFactory.HttpHandlerOptions
{
IgnoreCertificateValidationErrors = false
}
);
These are all the available options with their defaults:
public record HttpHandlerOptions
{
public TimeSpan PooledConnectionLifetime { get; init; } = TimeSpan.FromMinutes(10);
public TimeSpan PooledConnectionIdleTimeout { get; init; } = TimeSpan.FromMinutes(1);
public TimeSpan ConnectTimeout { get; init; } = Timeout.InfiniteTimeSpan;
public DecompressionMethods AutomaticDecompression { get; init; } = DecompressionMethods.All;
public SslProtocols EnabledSslProtocols { get; init; } = SslProtocols.None;
public bool IgnoreCertificateValidationErrors { get; init; }
}
The meanings of these options (which usually map to SocketsHttpHandler
properties) are the following:
PooledConnectionLifetime
: the maximum lifetime of a connection in the pool.PooledConnectionIdleTimeout
: the maximum idle time of a connection in the pool. If a connection is idle for more than this time, it will be closed.ConnectTimeout
: the timeout for establishing a connection to the server.AutomaticDecompression
: the decompression methods to use for the response body. By default, all methods (gzip, DEFLATE and Brotli) are enabled.EnabledSslProtocols
: the SSL/TLS protocols to use. By default, the system default is used.IgnoreCertificateValidationErrors
: whether to ignore certificate validation errors.
Note that when applied to proxied clients these options will apply to the connection to the proxy server itself.
If the above options aren't enough or you want more control, you can create your own factory implementation and set it to the static HttpClientFactory
property:
HttpRequest.HttpClientFactory = new MyHttpClientFactory();
The custom factory must implement the IHttpClientFactory
interface. The default factory implementation can be found here.