Procedural tree builder for Unity.
TreeData class has properties of ProceduralTree.
Setup a TreeData instance and pass it to ProceduralTree.Build function.
// Setup TreeData for properties of ProceduralTree
TreeData data = new TreeData();
// data.randomSeed = 100;
// data.branchesMin = 1; data.branchesMax = 3;
Mesh mesh = ProceduralTree.Build(
data,
6, // generations of a tree
1.5f, // base height of a tree
0.15f // base radius of a tree
);