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This repository has been archived by the owner on Feb 14, 2024. It is now read-only.

lonevox/godot-ascii-csharp

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godot-ascii-csharp

Warning

godot-ascii-csharp has been archived in favor of godot-ascii, a GDExtension port of this addon.

godot-ascii-csharp is an ASCII renderer backed by a Godot Tilemap node. Each glyph can have full-color foreground and background colors.

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Performance

Rendering is done with a single shader and in chunks of 16x16 glyphs, so draw calls can be batched allowing for very fast draw time. Setting glyphs in the map is optimised using C# spans, though rendering is so fast that modifying the map will likely be the bottleneck in a project. The biggest performance issue currently is sending the ASCII cell data from C# to Godot, which could be optimized in the future with this: godotengine/godot-proposals#7842

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