Releases
v0.28.0
v0.28.0
Freelook Rewrite
Freelook aiming and projectile behavior has been rewritten
Projectile speed is correctly set for vertical angles
Floors and ceilings can be hit with hitscan weapons
Unified behavior across games
You can now rocket jump vertically (if enabled by MAPINFO)
DSDA format demos record vertical aiming since it affects behavior (e.g., in udmf map demos)
Added MAPINFO flags to support finite height explosion behavior
NoVerticalExplosionThrust
: turns off vertical explosion thrust (default)
VerticalExplosionThrust
: turns on vertical explosion thrust
ExplodeIn2D
: explosion damage is based on x and y coordinates (default)
ExplodeIn3D
: explosion damage is based on x, y, and z coordinates
Added MAPINFO flags to support freelook
NoFreelook
: disables freelook and manual vertical aiming (default)
AllowFreelook
: enables freelook and manual vertical aiming
UDMF
Added Music_ChangeSong
special
Added Music_Stop
special
Added NoGravity
MAPINFO flag ("Gravity = 0" is not cross-port compatible)
Console
Added idbehold*
console commands
Added player.kill
console command
Quality of Life
Added -playlump X
for playing internal demo lumps (e.g., DEMO1)
Added level table shortcut keybinding
Added previous level key (default bind is PGUP
)
Added automap tag highlighting (default binding is h
)
Added autosave on level start option (default is off)
Added option to mute when out of focus
Added automatic pistol start option
Added some game behavior flags to the menu (not effective while recording)
Added fast monsters option
Added respawn monsters option
Added no monsters option
Added coop spawns option
Tools
Added automatic demo personal best split updates
Added message tracking distance to ledge when nearly making a jump, when coordinate display is on
Added lack
item condition for build mode brute force (opposite of have
)
Added automap player trail tools
Added position tracker ignoring collisions (MarkJeronimus)
Added position tracker with collisions (e.g., for tracking bumps)
Miscellaneous
Added support for musinfo default tracks
Added executable directory to file search path for linux and macos (already was on windows) (Pedro-Beirao)
Added quit_sounds
config option to restore quit sounds (FozzeY)
Added support for shift symbols in save names in doom (Phytolizer)
Added support for XDG_DATA_HOME for linux (spazzylemons)
If the legacy .dsda-doom directory exists, that will still be used
Changed wad stats page to show totals for levels completed so far
Bug Fixes
Fixed inconsistent game controller input in menus
Fixed a performance issue in cl11+ maps with many monsters after the player was brought under 50% health
Fixed MAPINFO par time units (seconds)
Fixed -recordfromto
requiring -skill
Fixed background fps limit not persisting across sessions
Fixed flat tile scaling
Fixed walk cam resetting when hitting rewind
Fixed an issue with interpolation that could lead to a rubber-banding effect
Fixed a crash caused by long console commands
Fixed junk pixels caused by midtexture row offsets in udmf
Fixed END* patches not showing in scroll finale when provided in pwad
Fixed inconsistent input handling in confirmation dialogs
Fixed inconsistent sound behavior when using the walk camera
Fixed spawning on top of 3d midtex in udmf
Fixed demo playback progress bar colors in alternate palettes / raven
Fixed a crash caused by entering certain symbols in the save menu in raven
Fixed bfg edition detection
Fixed banishment device in hexen
Fixed UMAPINFO walkover bossactions
Fixed the ssg triggering a weaponless player under certain conditions in mbf21
Fixed crosshair color by health option not working in raven
Fixed ambient sounds playing when sounds are muted
Fixed blood color using the new hud color translations
You need to supply translation lumps if a given wad doesn't supply them
Fixed sky crash when episode is out of bounds (PeterN)
Fixed player sounds cut off by item pickups (jackrjli)
Fixed hom on sky textures when close to height limits in opengl (Pedro-Beirao)
Fixed error in vertex positions noticeable in detailed geometry in opengl (Pedro-Beirao)
Fixed background fps limit affecting viddump (Pedro-Beirao)
Fixed z-fighting on bottom texture with skytexture (Pedro-Beirao)
Fixed weapon sprite offset for irregular aspect ratios (Omnisthetics)
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