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v0.28.0

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@kraflab kraflab released this 10 Aug 15:05
· 62 commits to master since this release

v0.28.0

Freelook Rewrite

  • Freelook aiming and projectile behavior has been rewritten
    • Projectile speed is correctly set for vertical angles
    • Floors and ceilings can be hit with hitscan weapons
    • Unified behavior across games
    • You can now rocket jump vertically (if enabled by MAPINFO)
    • DSDA format demos record vertical aiming since it affects behavior (e.g., in udmf map demos)
  • Added MAPINFO flags to support finite height explosion behavior
    • NoVerticalExplosionThrust: turns off vertical explosion thrust (default)
    • VerticalExplosionThrust: turns on vertical explosion thrust
    • ExplodeIn2D: explosion damage is based on x and y coordinates (default)
    • ExplodeIn3D: explosion damage is based on x, y, and z coordinates
  • Added MAPINFO flags to support freelook
    • NoFreelook: disables freelook and manual vertical aiming (default)
    • AllowFreelook: enables freelook and manual vertical aiming

UDMF

  • Added Music_ChangeSong special
  • Added Music_Stop special
  • Added NoGravity MAPINFO flag ("Gravity = 0" is not cross-port compatible)

Console

  • Added idbehold* console commands
  • Added player.kill console command

Quality of Life

  • Added -playlump X for playing internal demo lumps (e.g., DEMO1)
  • Added level table shortcut keybinding
  • Added previous level key (default bind is PGUP)
  • Added automap tag highlighting (default binding is h)
  • Added autosave on level start option (default is off)
  • Added option to mute when out of focus
  • Added automatic pistol start option
  • Added some game behavior flags to the menu (not effective while recording)
    • Added fast monsters option
    • Added respawn monsters option
    • Added no monsters option
    • Added coop spawns option

Tools

  • Added automatic demo personal best split updates
  • Added message tracking distance to ledge when nearly making a jump, when coordinate display is on
  • Added lack item condition for build mode brute force (opposite of have)
  • Added automap player trail tools
    • Added position tracker ignoring collisions (MarkJeronimus)
    • Added position tracker with collisions (e.g., for tracking bumps)

Miscellaneous

  • Added support for musinfo default tracks
  • Added executable directory to file search path for linux and macos (already was on windows) (Pedro-Beirao)
  • Added quit_sounds config option to restore quit sounds (FozzeY)
  • Added support for shift symbols in save names in doom (Phytolizer)
  • Added support for XDG_DATA_HOME for linux (spazzylemons)
    • If the legacy .dsda-doom directory exists, that will still be used
  • Changed wad stats page to show totals for levels completed so far

Bug Fixes

  • Fixed inconsistent game controller input in menus
  • Fixed a performance issue in cl11+ maps with many monsters after the player was brought under 50% health
  • Fixed MAPINFO par time units (seconds)
  • Fixed -recordfromto requiring -skill
  • Fixed background fps limit not persisting across sessions
  • Fixed flat tile scaling
  • Fixed walk cam resetting when hitting rewind
  • Fixed an issue with interpolation that could lead to a rubber-banding effect
  • Fixed a crash caused by long console commands
  • Fixed junk pixels caused by midtexture row offsets in udmf
  • Fixed END* patches not showing in scroll finale when provided in pwad
  • Fixed inconsistent input handling in confirmation dialogs
  • Fixed inconsistent sound behavior when using the walk camera
  • Fixed spawning on top of 3d midtex in udmf
  • Fixed demo playback progress bar colors in alternate palettes / raven
  • Fixed a crash caused by entering certain symbols in the save menu in raven
  • Fixed bfg edition detection
  • Fixed banishment device in hexen
  • Fixed UMAPINFO walkover bossactions
  • Fixed the ssg triggering a weaponless player under certain conditions in mbf21
  • Fixed crosshair color by health option not working in raven
  • Fixed ambient sounds playing when sounds are muted
  • Fixed blood color using the new hud color translations
    • You need to supply translation lumps if a given wad doesn't supply them
  • Fixed sky crash when episode is out of bounds (PeterN)
  • Fixed player sounds cut off by item pickups (jackrjli)
  • Fixed hom on sky textures when close to height limits in opengl (Pedro-Beirao)
  • Fixed error in vertex positions noticeable in detailed geometry in opengl (Pedro-Beirao)
  • Fixed background fps limit affecting viddump (Pedro-Beirao)
  • Fixed z-fighting on bottom texture with skytexture (Pedro-Beirao)
  • Fixed weapon sprite offset for irregular aspect ratios (Omnisthetics)