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When a flat of height close to the map height limits has a Skytexture, it would result in HOM
Remove SMALLDELTA
It caused walls to be rendered a fraction of a unit off.
This had already been done in 948c28a, but was reverted in 8ed8316. I tried all sorts of maps, but couldnt replicate the mentioned "dots on seams between flats and walls", so I assume that its a bug of the past.