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Small OpenGL fixes #490

Merged
merged 2 commits into from
May 1, 2024
Merged

Small OpenGL fixes #490

merged 2 commits into from
May 1, 2024

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Pedro-Beirao
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  • When a flat of height close to the map height limits has a Skytexture, it would result in HOM

  • Remove SMALLDELTA
    It caused walls to be rendered a fraction of a unit off.
    This had already been done in 948c28a, but was reverted in 8ed8316. I tried all sorts of maps, but couldnt replicate the mentioned "dots on seams between flats and walls", so I assume that its a bug of the past.

It caused walls to be rendered a fraction of a unit off. 
This had already been done in 948c28a,  but was reverted in 8ed8316.  I tried all sorts of maps,  but couldnt replicate the mentioned "dots on seams between flats and walls",  so I assume that its a bug of the past.
@kraflab
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kraflab commented May 1, 2024

Thanks a ton for investigating and fixing this stuff 🎉

@kraflab kraflab merged commit 97dd6d3 into kraflab:master May 1, 2024
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2 participants