shoutouts to @zohassadar @superischroma @HydrantDude @fractal161 @adrien1018
- Crunch Trainer
- Marathon Trainer
- Low Stack Trainer
- Crash Modes
- Hidden Score Mode
- Dark Mode
- M Score changed to Classic Scoring + Millions counter
- Invisible linecap turns entire playfield invisible
- Invisible mode preserves original piece colors
- Added "negative delay" to the hz display
- Block Tool pieces wrap around
- Always Next Box removed
- 0001 seeds are ignored
- Hz display correctly counts taps with Up and Down
- Keep Hz display enabled when topped out
- Floor no longer gobbled up by top line clear
- Floor 0 has original no-burns behaviour again
- Fixed ingame score display at 8/9 million with Classic Scoring
- Fixed highscore layout for 10million+ score games
- Fixed CNROM legal screen CHR bank
- Fixed CNROM legal to title flicker
- Fixed piece skip when doing Sonic Drop then Hard Drop immediately
- Fixed storage bug for push down points
- Fixed crashes in garbage mode 4
- Fixed line clearing happening on pause
- Fixed PAL colours
- Famicom Keyboard support
- Autodetect MMC1/CNROM
- NROM Support
- MMC3 Support
- MMC5 Support