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OpenGL2: Fix still projecting sun shadows onto nothing #684

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merged 1 commit into from
Aug 28, 2024

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zturtleman
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This fixes #680 on more hardware as per PadWorld-Entertainment/worldofpadman#266.

Increase the range for clamping the screen shadow depth to 1.0 (nothing drawn). Old epsilon ~0.00000006, new 0.001. This fixes it on another computer.

Increase the range for clamping the screen shadow depth to 1.0 (nothing
drawn). Old epsilon ~0.00000006, new 0.001. This fixes it on another
computer.
@kai-li-wop
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I can approve the fix as working.

@zturtleman zturtleman merged commit a575c1c into ioquake:main Aug 28, 2024
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@zturtleman zturtleman deleted the phantom_shadows branch August 28, 2024 20:52
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2 participants