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codeconz-lighthouses-go-bot

This is a Go bot that can be used to play the game of Lighthouses on the CodeConz platform.

Interaction flow with the Game Engine

Interaction Flow

The bot interacts with the game engine in three steps:

  1. Join Game: The bot sends a join request to the game engine to join the game. The game engine responds with the Bot ID.
  2. Get Initial State: The game engine sends get the initial state of the game to the bots.
  3. Turn request: The game engine requests the bot to make an action on each turn, and sends the current state to the bot. The bot responds with the action.

For more in depth information on the game, please refer to the Game Engine documentation.

Configuration

The needed configuration for the bot is embedded in the command line arguments. You can find the configuration in the Dockerfile:

CMD [ "./bot", "-bn=pablon-bot", "-la=pablon-bot:3001", "-gs=game:50051" ]

The bot is prepared so that you don't need to change anything, but if you want to, you can change the following parameters:

  • Bot port: The port where the bot will listen for the game engine requests. Defaults to 3001.

The next parameters are already set for you, and you don't need to change them:

  • Bot name: Defaults to the name of the owner + the name of the repository. For the template example it will be intelygenz-codeconz-lighthouses-go-bot.
  • Game engine address: The address where the game engine is listening for the bot requests. Defaults to game:50051.

Run locally

To run the bot locally, you need to have Go installed on your machine. You can download Go from here.

To run the bot, you can use the following command:

make runbotgo

Notes

  • You can start implementing your bot in the src/bot.go file.
  • Do not change anything in the Dockerfile, .github/workflows or protobuf files.
  • The bot will not be able to connect to the game engine if it is not running.

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