This model simulates the evacuation of a large crowded stadium triggered by a fire event. The user can select several strategies, define new speeds and number of exist to simulate different environments conditions.
- Run the setup to setup the arena and all agents
- Press go to issue one step
- Press go with recurrent for continuous simulation
- Press go until no survivors for simulating until no survivors
Agent will start to move to exits and escape from spreading fire
- Fire speed
- Number of fires
- Panic behaviour active
- Strategy to be used (agent behaviour) 4 possible strategies
- Random fire of fixed position
- max number survivors per patch
- threshold for survivor health control
- max vision for each agent (draw from normal distribution with max limit)
- Male/Female distribution
- Child/Adult/Eldery distribution
- Child speed
- Adult Speed
- Eldery speed
- Panic speeds
Some many other parameters can be easily set, but to avoid a cluttered GUI environment only the most important were put on user direct control. The other can be easily defined on the script on globals
To speed things, change speed.
Based o the work of shingkid with many corrections, and addons such as multiple fires, followed the leader, reroute exit and new path finder algorithm